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    Keyword JOINEND in descriptions

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 01/02/2012 at 07:54, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R12 
      Platform:      
      Language(s) :     C++  ;

      ---------
      Hi,
      as I run into some dialog layout problems, I looked into the existing description files.
      In very similar situations as I'm in, I find:

      STATICTEXT { JOINEND; } 
      

      I searched all over the place, but can't seem to find a explanation of "JOINEND" keyword?
      And regardless of it's use, does it have an equivalent, when creating dialogs dynamically while runtime?
      Thanks,
      Andreas

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 01/02/2012 at 08:35, xxxxxxxx wrote:

        It seems like all that it does is force things to extend fully across the dialog window.

        I went into the cloth tag's description ..\modules\mocca\clothilde\res\description\clothtag.res.
        Then removed the "JOINEND" from one of the separators entries.
        The result was that the separator line stopped short. And didn't extent all the way to the edge of the dialog window without it.

        -ScottA

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 01/02/2012 at 08:42, xxxxxxxx wrote:

          This sounds pretty much as what I expected it to be. Is it possible to use it with GeDialog in any way?

          Perhaps I should explain my actual issue a bit more. I'm trying to use QuickTabCustomGui. I figured, I could switch subdialogs on and off by evaluating the QuickTabs and it works quite well. But one of the subdialogs contains a scrollgroup and I fail in scaling the scrollgroup all the way to the available vertical space. Basically I would like to specify a minimum height and have it expand, if there's more space available (up to a certain maximum). Tinkering around with BFV_SCALEFIT doesn't seem to work here...

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 06/02/2012 at 15:34, xxxxxxxx wrote:

            Just want to note, that I solved my issue.
            BFV_SCALEFIT works exactly as one would expect. No need for JOINEND either. Simply had to implement proper weighting...

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 06/02/2012 at 18:37, xxxxxxxx wrote:

              That's good news.

              I've never used scrolls or weighting yet.
              I'm not sure how many other people would be interested. But if you have an example that you can possibly share I'd love to see it and learn from it.

              -ScottA

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 06/02/2012 at 23:42, xxxxxxxx wrote:

                Hi Scott,
                currently the code is a bit messy. But the plugin will be open source and I'll post a link here as soon as it's public.
                Regards,
                Andreas

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 07/02/2012 at 07:21, xxxxxxxx wrote:

                  Thanks.🍺

                  -ScottA

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 12/02/2012 at 14:41, xxxxxxxx wrote:

                    Hi Scott,
                    a bit later than promised, but I have my sources public.
                    Actually there are currently two plugins and a third one is in the process of being released.
                    ColourTable (that's the one I was fiddling with detection of active document change) can be found here: http://code.google.com/p/colourtable/
                    ManualKerning is here: http://code.google.com/p/manualkerning/
                    Currently there are archives for Windows, only. But the source is up and anybody may do with it whatever he or she wants.
                    As mentioned before, I'm quite new to this subject, so any comments or critique on the code would be more than welcome.
                    Best regards,
                    Andreas

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 12/02/2012 at 16:10, xxxxxxxx wrote:

                      Thanks Andreas.
                      That kerning plugin is cool too.

                      -ScottA

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 12/02/2012 at 23:04, xxxxxxxx wrote:

                        Thanks Scott 🙂
                        We'll see, what you'll have to say about MengerSponge...
                        Currently trying to add handles to ManualKerning (which seems to be a bit of a hack, as handles are generated with info of another object (the MoText))... anyway, the next version of ManualKerning will be linked statically against FreeType, so there won't be a need for a separate  library anymore. Kuroyume gave the idea and I have to admit, I totally forgot about that option. But this leaving the SDK problem section a bit... and I'm not sure, if information about released plugins should actually go into this forum. So if you like it, spread the word... or the code... I wish happy kerning and neat colors.
                        Cheers,
                        Andreas

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