KeyframeSelection on Bend Deformer?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/01/2012 at 21:51, xxxxxxxx wrote:
Can anyone tell me how to set the size description parameter on the bend deformer to be keyframeselection enabled. So it records changes with the record button?
The simplest attempt:
size = c4d.DescID(c4d.DEFORMOBJECT_SIZE) op.SetKeyframeSelection(size, 1)
The more advanced attempt
import c4d def main() : size = c4d.DescLevel(c4d.DEFORMOBJECT_SIZE, c4d.DA_VECTOR, c4d.Obase) id = c4d.DescID(size, c4d.DescLevel(c4d.VECTOR_X, c4d.DA_REAL, c4d.DA_VECTOR)) op.SetKeyframeSelection(id, True) id = c4d.DescID(size, c4d.DescLevel(c4d.VECTOR_Y, c4d.DA_REAL, c4d.DA_VECTOR)) op.SetKeyframeSelection(id, True) id = c4d.DescID(size, c4d.DescLevel(c4d.VECTOR_Z, c4d.DA_REAL, c4d.DA_VECTOR)) op.SetKeyframeSelection(id, True) c4d.EventAdd() My head hurts from banging it on my keyboard.:angry: if __name__=='__main__': main()
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/01/2012 at 02:40, xxxxxxxx wrote:
Originally posted by xxxxxxxx
import c4d def main() : size = c4d.DescLevel(c4d.DEFORMOBJECT_SIZE, c4d.DA_VECTOR, c4d.Obase)
Hi,
The type creator isn't c4d.Obase but c4d.Obasedeform.
EDIT:
Well, here's the code I got to make it select Bend's Size attribute and keyframe it:import c4d def main() : size = c4d.DescLevel(c4d.DEFORMOBJECT_SIZE, c4d.DA_VECTOR, c4d.Obasedeform) id = c4d.DescID(size) op.SetKeyframeSelection(id, True) id = c4d.DescID(size, c4d.DescLevel(c4d.VECTOR_X, c4d.DA_REAL, c4d.DA_VECTOR)) op.SetKeyframeSelection(id, True) id = c4d.DescID(size, c4d.DescLevel(c4d.VECTOR_Y, c4d.DA_REAL, c4d.DA_VECTOR)) op.SetKeyframeSelection(id, True) id = c4d.DescID(size, c4d.DescLevel(c4d.VECTOR_Z, c4d.DA_REAL, c4d.DA_VECTOR)) op.SetKeyframeSelection(id, True) c4d.EventAdd() if __name__=='__main__': main()
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/01/2012 at 03:32, xxxxxxxx wrote:
bit of a mongrel - I think most of this was yours originally Scott
import c4d from c4d import gui def main() : fps = doc.GetFps()# Gets the frames per second setting frame = doc.GetMinTime().GetFrame(fps) #set min time doc.SetTime(c4d.BaseTime(frame, fps)) #sets time slider to frame 0 size = c4d.DescLevel(c4d.DEFORMOBJECT_SIZE, c4d.DA_VECTOR, c4d.Obasedeform) id = c4d.DescID(size) op.SetKeyframeSelection(id, True) id = c4d.DescID(size, c4d.DescLevel(c4d.VECTOR_X, c4d.DA_REAL, c4d.DA_VECTOR)) op.SetKeyframeSelection(id, True) id = c4d.DescID(size, c4d.DescLevel(c4d.VECTOR_Y, c4d.DA_REAL, c4d.DA_VECTOR)) op.SetKeyframeSelection(id, True) id = c4d.DescID(size, c4d.DescLevel(c4d.VECTOR_Z, c4d.DA_REAL, c4d.DA_VECTOR)) op.SetKeyframeSelection(id, True) doc.SetTime(c4d.BaseTime(frame +10, fps)) #sets time slider to frame 10 c4d.CallCommand(12410) #Execute the Record Button op.ClearKeyframeSelection() #Clears the Keyframe Selections doc.SetTime(c4d.BaseTime(frame -10, fps)) #sets time slider to frame 0 c4d.EventAdd() if __name__=='__main__': main()
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/01/2012 at 06:21, xxxxxxxx wrote:
Originally posted by xxxxxxxx
bit of a mongrel - I think most of this was yours originally Scott
Yes, in blue is what I changed to make it work:
import c4d def main() : size = c4d.DescLevel(c4d.DEFORMOBJECT_SIZE, c4d.DA_VECTOR, c4d.Obasedeform) id = c4d.DescID(size) op.SetKeyframeSelection(id, True) id = c4d.DescID(size, c4d.DescLevel(c4d.VECTOR_X, c4d.DA_REAL, c4d.DA_VECTOR)) op.SetKeyframeSelection(id, True) id = c4d.DescID(size, c4d.DescLevel(c4d.VECTOR_Y, c4d.DA_REAL, c4d.DA_VECTOR)) op.SetKeyframeSelection(id, True) id = c4d.DescID(size, c4d.DescLevel(c4d.VECTOR_Z, c4d.DA_REAL, c4d.DA_VECTOR)) op.SetKeyframeSelection(id, True) c4d.EventAdd() if __name__=='__main__': main()
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/01/2012 at 07:32, xxxxxxxx wrote:
Sorry Yannick - I meant Scotts code - as in: Setting the time line etc
I think that was from one of Scotts ExamplesThanks for highlighting your change - useful ref
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/01/2012 at 07:51, xxxxxxxx wrote:
Thanks guys.
You saved me some hair pulling today.-ScottA