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    Combining Skinned Meshes

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 16/12/2011 at 15:04, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R12-R13 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      A client wants to combine several skinned (Skin object, Weight tag, Joints) polygonal meshes together into a single polygonal mesh with 'n' skeletons all handled by the same Weight tag.  This can be done manually but it is quite a bit of work.  At first blush, this appears to be able to be done programmatically but am not certain of the exact steps and procedures (such as binding) involved.  I note that there is a TransferWeightMap() method associated with the CAWeightTag.  Would this be useful in combining the weights from other CAWeightTags?  Also, would CalculateBoneStates() be a way to set the bind pose after doing all of the other work?

      Thanks,

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