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    Problem with dynamics on cloned objects

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 31/10/2011 at 09:02, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R12 
      Platform:   Windows  ; Mac  ;  
      Language(s) :     C++  ;

      ---------
      I have a problem with R12 dynamics and cloned objects. My particle emitter has a generator object which generates clones of its child objects, just as the standard C4D emitter does. It does this by calling GetClone() on the child object. All this works fine and the cloned objects are drawn and render correctly.

      However, if I attach a dynamics tag to the child object, that tag is completely ignored. Nothing I can do makes it work with the R12 dynamics. If I drop the same object plus tag into a standard emitter, it works as expected.

      I'm clearly doing something wrong, or emitting a crucial step, when creating cloned objects in my generator. I've checked that the dynamics tag is being copied across to the clones, and it is. Does anyone have any idea what this might be? What part of the incantation am I missing?

      Cheers,

      Steve

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 04/11/2011 at 01:44, xxxxxxxx wrote:

        It is hard to answer without having an idea of the code you use. May depend on various things. Try to post the piece of code you use.

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