Melange: CreatePhongNormals - wrong results
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/10/2011 at 01:32, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 13
Platform: Windows ;
Language(s) : C++ ;---------
Hi!Sorry to bring this up again. But when i do the following:
Create a Cube in C4D
Export it for Melange
Load it in my external Melange appand do CreatePhongNormals (valid tag) the output is some values, but they're not the normals i should get.
As far as i understood this, they're all just per index, means i don't have a normal per vertex, but per polygon index coming out of this array.
e.g.: 8 vertices, 24 indices -> 24 normals.
Strange thing is, some are even 0/0/0.
This is really nagging me, any ideas?
Thanks for your help...
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/10/2011 at 05:23, xxxxxxxx wrote:
I can confirm this strange behaviour. The Cinema API version works fine though. I will report it as a bug.
cheers,
Matthias