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    GeRayCollider accuracy

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 20/10/2011 at 10:44, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   12 
      Platform:      
      Language(s) :     C++  ;

      ---------
      Hy there,

      I use the GeRayCollider to "RayTrace" an Object. Now it often happens, that within the same polygon a ray does not hit. That is, I have constant collision length, the same ray-direction and just a really small change in the position of the ray-origin. Then I get a FALSE from the GeRayCollider back and the next ray-cast, also just a tiny bit further, will again get me a TRUE on the collision.

      Is there something I am missing? Any way to tweak the accuracy of the GeRayCollider? Or is the problem a different one?

      Thank you,
      maxx

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 24/10/2011 at 08:29, xxxxxxxx wrote:

        Any news on this one?

        I can reproduce the problem, but I can't see any dependencies yet. I am just trying to figure out, when the Collider will fail, so I can fix it ...

        Thank you,
        maxx

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 24/10/2011 at 08:33, xxxxxxxx wrote:

          I will look into it.

          cheers,
          Matthias

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 24/10/2011 at 08:48, xxxxxxxx wrote:

            Ok, thank you. I try to break it down, so I can extract some code to show you the problem. Somehow, the Collider seems to work in certain cases, then again fails. Reproducable though.

            Can I send you an example project, if I can extract the problem? Do you have an email-address or do you prefer another "way"?

            Thank you,
            maxx

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 24/10/2011 at 09:01, xxxxxxxx wrote:

              A simplified complete project would help. Please send to [email protected].

              cheers,
              Matthias

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 24/10/2011 at 13:55, xxxxxxxx wrote:

                I wasn't able to isolate it yet, maybe its another problem then. Don't spend time on this yet, as I am not sure anymore that the GeRayCollider is guilty 😉

                If I succeed with isolating, I'll come back to this ...

                Cheers,
                maxx

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