GetActiveTag
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/08/2011 at 00:40, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 12
Platform: Windows ; Mac OSX ;
Language(s) : C.O.F.F.E.E ;---------
Hello, its me again. I am Stucked with my Smoothedge-Script. I want to restrict a Splinedeformer to the current Pointselection of the selected Object. With my code I have the Problem that it does not work if there is already a Selection-Tag on the Object.
I tried to use GetActiveObject(). But the functions does not exist aparently.
Do you know how I can get the exact Selection tag, that is created with the Set Selection-Command?Here is what I have:
obj->GetActiveObject(); CallCommand(12139); // Points CallCommand(12552); // Set Selection var selectiontag = obj->GetFirstTag(); while(selectiontag->GetType()!=5674) // As long as it's not a selection tag. { selectiontag=selectiontag->GetNext(); // Get the next tag until it finds one that's a selection tag } selectiontag#ID_BASELIST_NAME="smoothedge-restriction"; var restag = AllocTag(5683);//restiction Tag splineDeformer->InsertTag(restag);//Apply tag restag#RESTRICTIONTAG_NAME_01="smoothedge-restriction";
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/08/2011 at 05:38, xxxxxxxx wrote:
doc->GetActiveObject();
You might also want to use a for loop as you will crash readily with that while() loop:
------------------------------------------- ends loop if tags exhausted
for (selectiontag = obj->GetFirstTag(); selectiontag; selectiontag = selectiontag->GetNext())
{
if (selectiontag->GetType == 5674) { do you stuff here; break; }
} -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/08/2011 at 06:15, xxxxxxxx wrote:
Thank you Robert,
nice Idea.