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    R13

    Scheduled Pinned Locked Moved PYTHON Development
    7 Posts 0 Posters 1.3k Views
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 01/08/2011 at 07:15, xxxxxxxx wrote:

      So the press release blurb says:

      Improved C.O.F.F.E.E. and Python Scripting Language Integration: Equips customers with improved integration of the powerful C.O.F.F.E.E. and Python scripting managers, giving programmers and developers a customizable solution for a wide range of software development tasks that can be utilized in any pipeline. Python plugins and scripts now appear alongside those created in CINEMA 4D's C++ and C.O.F.F.E.E. APIs.

      Any speculation on whether or not there will be any specific changes to Python's implementation in the next iteration?  From this blurb it doesn't sound like much just 'improved intergration' and it will no longer treat our Python plugin's like second class citizens, so that much is cool!  I would settle for a documentation improvement but added features in the SDK would be great.  I'm assuming there will be support for all the new features of R13 as well....

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 01/08/2011 at 08:33, xxxxxxxx wrote:

        Hi Jiveon, among other things the SDK was improved (e.g: custom Shader, MoGraph effectors, CA stuff, ...) A detailed list will follow in a separate ChangeLog. Cheers, Sebastian

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 01/08/2011 at 10:39, xxxxxxxx wrote:

          mo-graph you say...?  YES!!!!

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 01/08/2011 at 13:37, xxxxxxxx wrote:

            Sounds great!

            I'm looking forward to it.

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 01/08/2011 at 15:16, xxxxxxxx wrote:

              Do you know if the documentation will move out of 'provisional' status and be more illustrated with eaxmples ?
              Thanks.

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 02/08/2011 at 19:16, xxxxxxxx wrote:

                I;ve gotten so used to the documentation that if they change it... im going to kinda confused. but it could definitly use some more examples.

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 03/08/2011 at 09:25, xxxxxxxx wrote:

                  Just saw this video from Cineversity that goes into a little more detail about some of the new scripting features.  A few highlights include a Python Mograph effector, ability to create procedural shaders, the Python library can now be extended via the C++ API, a new script logger that records most everything in C4D, and an enhanced script manager.  Sounds like some nice additions.

                  http://www.livestream.com/cineversity/video?clipId=flv_0d36b6a6-35f6-4c9e-a5ef-e25b40a55607

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