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    UV Coordinates

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 25/07/2011 at 15:31, xxxxxxxx wrote:

      Hy there,

      is there a way to retrieve UV coordinates for certain coordinates?

      I have for example a sphere with a bitmap projected onto it. Now I would like to read out the UV coordinates for a certain point that I project onto the sphere.

      Thank you,
      maxx

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 27/07/2011 at 06:54, xxxxxxxx wrote:

        Hi maxx_981, for example you can take a look at c4d.UVWTag.GetSlow. With a polygon ID you can get the UVW coordinates for this polygon and get the coordinates for the points. Cheers, Seb

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 27/07/2011 at 09:10, xxxxxxxx wrote:

          Ok, thank you. I will check it out!

          Cheers,
          maxx

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 27/07/2011 at 14:13, xxxxxxxx wrote:

            Ok, I can retrieve the correct polygon-id now and read out the uvwdict with the UV coordinates. 
            Do I have to interpolate the values or is there too a function around for this?

            Thank you,
            maxx

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 28/07/2011 at 16:24, xxxxxxxx wrote:

              Seems I have to make it a habit to resolve my questions by myself 😉

              I found the barycentric-coordinates available from the GeRayCollider. So I do the interpolation with these.

              Cheers,
              maxx

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