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    What replaces LayerSetSelection

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 06/06/2011 at 13:47, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   12 
      Platform:      
      Language(s) :     C++  ;

      ---------
      Hi,

      I'm trying to convert the following code from version 11 to version 12:

        
      GeData t_data;   
      String layerSetName;   
      shaderData = shader->GetDataInstance();   
      bool status = shaderData->GetParameter(BITMAPSHADER_LAYERSET, t_data);   
      if (status)   
      {   
          LayerSetSelection *layerSet = (LayerSetSelection * )t_data.GetCustomDataType(200000044);   
          if (layerSet)   
          {   
              layerSetName = layerSet->GetName();   
              // Use the name here...   
          }   
      }   
      

      This doesn't compile in version 12, as there's no LayerSetSelection object. So how can I access the layer set name that the user selected?

      Thanks!

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 06/06/2011 at 15:41, xxxxxxxx wrote:

        Never mind, I found it in the documentation!

        "LayerSet" replaces "LayerSetSelection"

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