A font as a variable?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/05/2011 at 00:55, xxxxxxxx wrote:
I'm having success having many pytags read custom user data from a single controller node, thanks totally to forum help, but the one variable I can't seem to get from one place to another is a font setting.
My goal is to have a main controller node where I can set a font, and have other pytags on other nodes read and use that font selection.
I can set up a custom user data field to be a font selection, but I'm having trouble getting the other pytags to read that selection and use that font on its affected object.
Is there a trick to dealing with fonts? I would like to avoid just having one pytag set all the fonts in a scene, for blah blah talkie reasons I'd like to have individual pytags just act on the objects they're assigned to... if possible. Thanks -- Alex
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/05/2011 at 07:12, xxxxxxxx wrote:
Add a Font-Userdata to an Object and try the following code.
>>> from c4d import ID_USERDATA \>>> from c4d.gui import MessageDialog as MsgDlg \>>> from sys import exc_info \>>> try: print op[ID_USERDATA, 1] \>>> except: MsgDlg(str(exc_info())) \>>> <type 'exceptions.AttributeError'> AttributeError('Parameter value not accessible (object unknown in Python)',) <traceback object at 0x0000000011B4FE88>
Seem's like fontobjects are not implemented in python
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/05/2011 at 18:21, xxxxxxxx wrote:
I wasn't able to try this today, but tonight or tomorrow. Again, thanks for the help!