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    Selected Keys? Move Keys?

    PYTHON Development
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 23/02/2011 at 21:55, xxxxxxxx wrote:

      Now, i got it all work. Only thing missing is the GetNBit, cause I have not enough Time now. I'll post the full code later on. 🙂
      But a look in the SDK makes me think that CKeys doesn't have the function GetNBit because it's a method of the GeListNode Class.. ?

      PS: Still don't understand why you used an Invers Iteration.

      //edit:

      So, here's the complete function: 🙂
      Even with Undo-Functionality 😉

      def MoveSelectedKeys(op,offset,timeln = 1) :    # offset in frames  
        import c4d  
        
        if (not op) or (not offset) : return False  
        
        if timeln == 1: timeln = c4d.NBIT_TL1_SELECT  
        elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT  
        elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT  
        elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT  
        else:  
            import math  
            timeln = math.fmod(timeln,4)  
            MoveSelectedKeys(op,offset,timeln)  
        
        doc = op.GetDocument()  
        doc.StartUndo()  
        
        track = op.GetFirstCTrack()  
        if not track: return False  
        
        fps = float(doc.GetFps())  
        
        while track:  
            curve = track.GetCurve()  
            cnt = curve.GetKeyCount()  
            for i in xrange(cnt) :  
                key = curve.GetKey(i)  
                if key.GetNBit(int(timeln)) == True:  
                    tme = key.GetTime()  
                    doc.AddUndo(c4d.UNDOTYPE_CHANGE,op)  
                    key.SetTime(curve,c4d.BaseTime(offset/fps+tme.Get()))  
            track = track.GetNext()  
        doc.EndUndo()  
        c4d.EventAdd(c4d.MSG_UPDATE)  
        
        return True
      

      Is there a bit for keys in the "usual" timeline ? This one does only affect the selected keys in the Manager .. Confused

      Cheers, nux

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 24/02/2011 at 07:56, xxxxxxxx wrote:

        Good job nux.
        I like how you implemented the other timeline windows.

        I needed to use a reverse loop in Coffee because if I had for example: keys ten frames apart and an offset value of ten. The first key would get moved on top of the last key. Then when the loop came around a second time. The keys were all on the same frame and it couldn't figure out what to move.
        I didn't know of any other way to do it.

        Deepshade,
        Just in case you don't know this. What nux posted is a method.
        So if you want to use this in the python script manager. You paste it above the def main section.
        Then call to the method like this:

          
        def main() :  
          obj = doc.GetActiveObject()  
          offset = 15 #change this value as needed  
          MoveSelectedKeys(obj,offset,timeln = 1)   
          
        if __name__=='__main__':  
          main()
        

        -ScottA

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 24/02/2011 at 08:34, xxxxxxxx wrote:

          OMG 🙂 - just dropped in for a look. Middle of some exhibition visual at present. Back this evening. Will have a good read later.

          cheers all

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 24/02/2011 at 08:34, xxxxxxxx wrote:

            Let me add, that in the SkriptManager op is automatically the selected Object. 🙂
            And you don't need to overload the timeln since you don't want timeline 2,3 or 4.
            So this works too:

              
                
                
                import c4d  
                def main() :  
                  offset = 15 #change this value as needed  
                  MoveSelectedKeys(op,offset)   
                  
                if __name__=='__main__':  
                  main()
            
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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 25/02/2011 at 03:47, xxxxxxxx wrote:

              Hi All

              Sorry for lack of contribution - yesterdays work over ran
              try to get back to this as soon as job is out of the door

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 26/02/2011 at 02:07, xxxxxxxx wrote:

                Hi all

                Finally escaped from the last job.

                A couple of things

                1
                Confusion
                Just to confirm - the original concept was for staggered keys on multiple objects
                Don't get me wrong - not complaining - just need to be clear what I'm seeing

                The code is there in the while loop looks like it iterates through all the tracks of a single selected object.
                If I select more than one object - nothing happens? (no provision in script so far)

                2
                I'd assume (if you want to modify keys differently for different objects) it would be better to write a small function 
                and modify the Key value before running Key.SetTime(...etc 
                dependent on the number of selected tracks
                Sadly I cant see a way to return the count of selected tracks (yes Scott I now see the route) - so I guess 
                the whole things needs to run in an outer loop - iterating through the selected objects?

                Another issue  - if you modify the offset inside the While track loop
                ie after
                key.SetTime..
                with something as simple as offset = offset + 10
                Assuming you have a POS ROT SCALE tracks as well
                Selecting all tracks is fine
                Selecting just one track ie POS - inserts two extra sets of keyframes
                as the while loop count is based on the total number of tracks
                Cant see a simple solution

                3
                can't find reference to
                C4d.NBIT_TL1_SELECT in the SDK - I take it these refer to the 4 timelines
                Where did you get that info pls?

                def MoveSelectedKeys(op,offset,timeln = 1) :    # offset in frames
                    import c4d
                  
                    if (not op) or (not offset) : return False
                  
                    if timeln == 1: timeln = c4d.NBIT_TL1_SELECT
                    elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT
                    elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT
                    elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT
                    else:
                        import math
                        timeln = math.fmod(timeln,4)
                        MoveSelectedKeys(op,offset,timeln)
                  
                    doc = op.GetDocument()
                    doc.StartUndo()
                  
                    track = op.GetFirstCTrack()
                    if not track: return False
                  
                    fps = float(doc.GetFps())
                  
                    while track:
                        curve = track.GetCurve()
                        cnt = curve.GetKeyCount()
                        for i in xrange(cnt) :
                            key = curve.GetKey(i)
                            if key.GetNBit(int(timeln)) == True:
                                tme = key.GetTime()
                                doc.AddUndo(c4d.UNDOTYPE_CHANGE,op)
                                key.SetTime(curve,c4d.BaseTime(offset/fps+tme.Get()))
                        track = track.GetNext()
                    doc.EndUndo()
                    c4d.EventAdd(c4d.MSG_UPDATE)
                  
                    return True
                  
                  
                import c4d
                def main() :
                    offset = 50 #change this value as needed
                    MoveSelectedKeys(op,offset) 
                  
                if __name__=='__main__':
                    main()
                
                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 26/02/2011 at 03:06, xxxxxxxx wrote:

                  1:
                  You can simply use the function in an iteration through the selected objects.

                  What means staggered ? Don't know the word ^^

                  2:
                  Why modifieng the
                  key value ? I thought it's about moving keys ?
                  And what do you want to achieve with offset = offset + 10

                  Don't select a track, select the keys.

                  3:
                  It's in the GetNBits() function. Search for it without the c4d. in front.

                  I'll can answer your questions better later when im at home in about 2 hours.
                  Till then,

                  cheers

                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 26/02/2011 at 04:32, xxxxxxxx wrote:

                    What means staggered ? Don't know the word ^^

                    All explained here
                    http://forums.cgsociety.org/showthread.php?f=182&t=959094
                    with sample file (first post)

                    file shows example of before and after stagger

                    hth

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 26/02/2011 at 05:23, xxxxxxxx wrote:

                      Ah, you mean the 2nd Cube should start moving when the 1st one finished ?
                      That shouldn't be a problem.
                      I'll be back in a minute with a function doing this.

                      cheers

                      PS: Do still only the selected keys need to be moved ?

                      //So, this is a bit more complex than i thought. 😂
                      But it works fine 🙂

                      import c4d  
                      from c4d import documents  
                        
                      overlap = 20    ## Change this to the Frame you want to let the keys beeing overlapped  
                        
                      def MoveSelectedKeys(op,offset,timeln = 1) :    # offset in frames  
                        import c4d  
                        
                        if (not op) or (not offset) : return False  
                        
                        if timeln == 1: timeln = c4d.NBIT_TL1_SELECT  
                        elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT  
                        elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT  
                        elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT  
                        else:  
                            import math  
                            timeln = math.fmod(timeln,4)  
                            MoveSelectedKeys(op,offset,timeln)  
                        
                        doc = op.GetDocument()  
                        
                        track = op.GetFirstCTrack()  
                        if not track: return False  
                        
                        fps = float(doc.GetFps())  
                        
                        while track:  
                            curve = track.GetCurve()  
                            cnt = curve.GetKeyCount()  
                            for i in xrange(cnt) :  
                                key = curve.GetKey(i)  
                                if key.GetNBit(int(timeln)) == True:  
                                    tme = key.GetTime()  
                                    key.SetTime(curve,c4d.BaseTime(offset/fps+tme.Get()))  
                            track = track.GetNext()  
                        c4d.EventAdd(c4d.MSG_UPDATE)  
                        
                        return True  
                        
                      def GetLastSelectedKey(track, timeln = 1) :  
                        import c4d  
                        
                        if timeln == 1: timeln = c4d.NBIT_TL1_SELECT  
                        elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT  
                        elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT  
                        elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT  
                        else:  
                            import math  
                            timeln = math.fmod(timeln,4)  
                            MoveSelectedKeys(op,offset,timeln)  
                        
                        curve = track.GetCurve()  
                        cnt = curve.GetKeyCount()  
                        
                        for i in xrange(cnt) :  
                            key = curve.GetKey(cnt-i-1)  
                            if key.GetNBit(int(timeln)) == True:  
                                return key  
                        
                      def GetHNext(op) :  
                        if not op: return  
                        if op.GetDown() : return op.GetDown()  
                        while not op.GetNext() and op.GetUp() :  
                            op = op.GetUp()  
                        return op.GetNext()  
                        
                      def GetActiveObjects(doc) :  
                        import c4d  
                        lst = list()  
                        op = doc.GetFirstObject()  
                        while op:  
                            if op.GetBit(c4d.BIT_ACTIVE) == True: lst.append(op)  
                            op = GetHNext(op)  
                        return lst  
                        
                        
                      def main() :  
                        doc = documents.GetActiveDocument()  
                        doc.StartUndo()  
                        
                        lst = GetActiveObjects(doc)  
                        op = lst[0]  
                        if not op: return False  
                        
                        key = GetLastSelectedKey(op.GetFirstCTrack())  
                        if not key: offset = 0  
                        else: offset = key.GetTime().GetFrame(doc.GetFps())-overlap  
                        
                        
                        for i in xrange(len(lst)) :  
                            doc.AddUndo(c4d.UNDOTYPE_CHANGE,op)  
                            MoveSelectedKeys(op,offset)  
                            key = GetLastSelectedKey(op.GetFirstCTrack())  
                            if not key: offset = 0  
                            else: offset = key.GetTime().GetFrame(doc.GetFps())-overlap  
                            print op.GetName()  
                            op = lst[i+1]  
                        doc.EndUndo()  
                        
                        
                        
                      if __name__=='__main__':  
                        main()
                      

                      Here a tiny Screencast to show you how to use it:

                      " target="_blank" rel="noopener noreferrer nofollow ugc">

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 26/02/2011 at 12:08, xxxxxxxx wrote:

                        Hey Nux95

                        This is just great

                        And there's so much useful stuff here for reference
                        It's really appreciated  - many thanks

                        line 103 
                        op=list[i+1]
                        is throwing an error
                        index out of range

                        I guess this is just incrementing one object too many? at the end of the selected objects

                        Not wanting to take anything away from what you've done here - far beyond the call of duty 🙂
                        I think it would be nice to have the 'processing' part of the script possibly
                        in a function

                        ie release a collection of key manipulating scripts - by just changing the function

                        stagger - by offset - as we have now
                        stagger  - by total time - total time over which to stagger all frames
                        stagger exponentially large to small
                        stagger exponentially small to large
                        etc etc

                        cheers again

                        1 Reply Last reply Reply Quote 0
                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 26/02/2011 at 13:22, xxxxxxxx wrote:

                          Originally posted by xxxxxxxx

                          line 103 
                          op=list[i+1]
                          is throwing an error
                          index out of range

                          Do you recieve that message every time ? It didn't appear when I was using the Script.

                          I guess this is just incrementing one object too many? at the end of the selected objects

                          Shouldnt. 'op' is already the object with index 0, and 'i' starts with '0', so the next object for 'op' in the first iteration should be 1 => 'i+1'
                          But .. Hm, very bizarre. I didn't recieve that error, but as I think about it, that error MUST occure at the end of the loop.
                          Try it like this and tell me if the problen still exists:

                            
                          op = lst[i+1]   
                          if not op: break # Hopefully there is a 'break' expression for 'for'-loops. If not try something that stops the loop   
                          

                          stagger  - by total time - total time over which to stagger all frames
                          stagger exponentially large to small
                          stagger exponentially small to large
                          etc etc

                          Why not writing a Plugin ? 😉

                          cheers, nux

                          1 Reply Last reply Reply Quote 0
                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 27/02/2011 at 03:10, xxxxxxxx wrote:

                            Using

                            if i+1 < len(lst) :
                            	op = lst[i+1]
                            

                            got rid of the index error

                            As far as writing a plugin. A bit beyond me at present, probably best to learn from your foundation work here Nux.

                            1 Reply Last reply Reply Quote 0
                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 27/02/2011 at 08:05, xxxxxxxx wrote:

                              Trying to move this on in a more modular way
                              ie have a  function for each transformation on selected keys

                              just wondered if I was heading in the right direction???
                              (ignore print checkpoints just for testing)

                              Next objective to 'nudge' everything back
                              as 'everything' gets moved over by staggering process
                              ie first track shouldnt move - everything else - stagger

                              #####################################
                              Updated version in later post
                              
                              1 Reply Last reply Reply Quote 0
                              • H
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 01/03/2011 at 00:42, xxxxxxxx wrote:

                                Making an effort to understand what I'm seeing

                                Line 14 function call within itself - seems incorrect?
                                       
                                MoveSelectedKeys(op,offset,timeln)

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                                • H
                                  Helper
                                  last edited by

                                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                  On 01/03/2011 at 07:21, xxxxxxxx wrote:

                                  I am sorry, I may can go to my pc this weekend, but not earlier.

                                  Does the Console tell you this ? O.o

                                  If A function calls itself, everything starts again. But you may have changed some values before. (Here the timeln variable)

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                                  • H
                                    Helper
                                    last edited by

                                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                    On 02/03/2011 at 01:03, xxxxxxxx wrote:

                                    Can anyone tell me why this message 
                                    doesn't pop up if NO object is selected using the function from the code above?

                                    lst = GetActiveObjects(doc)
                                        op = lst[0]
                                        if not op:
                                            gui.MessageDialog("No objects selected") 
                                            return False #leave the script if not an object

                                    1 Reply Last reply Reply Quote 0
                                    • H
                                      Helper
                                      last edited by

                                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                      On 02/03/2011 at 02:37, xxxxxxxx wrote:

                                      Dunnoo .. Gonna test this this weekend. Maybe it's because op = lst[0] ist not in the right column ?

                                        lst = GetActiveObjects(doc)
                                        op = lst[0] ## here
                                          if not op:
                                              gui.MessageDialog("No objects selected") 
                                              return False #leave the script if not an object
                                      
                                      1 Reply Last reply Reply Quote 0
                                      • H
                                        Helper
                                        last edited by

                                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                        On 02/03/2011 at 03:03, xxxxxxxx wrote:

                                        Hi Nux

                                        nope, not that - must be forum paste incorrect
                                        indent is as your example

                                        appreciate you can't test at moment

                                        I think its to do with this function setting op to the first object in doc
                                        if nothing selected
                                        that way op is never NULL 
                                        #####################################
                                        def GetActiveObjects(doc) :
                                            import c4d
                                            lst = list()
                                            op = doc.GetFirstObject()
                                            while op:
                                                if op.GetBit(c4d.BIT_ACTIVE) == True: lst.append(op)
                                                op = GetHNext(op)
                                            return lst
                                        #####################################

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                                        • H
                                          Helper
                                          last edited by

                                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                          On 02/03/2011 at 03:22, xxxxxxxx wrote:

                                          the list only gets appended if op is selected.

                                          1 Reply Last reply Reply Quote 0
                                          • H
                                            Helper
                                            last edited by

                                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                            On 03/03/2011 at 06:11, xxxxxxxx wrote:

                                            And this is where I'm at so far

                                            Ignore some Print items - just for console checks

                                            Still trying to make it modular
                                            ie have a function for each type of key transform - (just stagger in this one)
                                            appreciate any advice on good/bad code form

                                            added gui to take offset
                                            count selected objects - need more than 2
                                            and now first object doesnt get offset (its popped off array)

                                            #####################################
                                            def MoveSelectedKeys(op,offset,timeln = 1) :    # offset in frames
                                                import c4d
                                              
                                                if (not op) or (not offset) : return False
                                              
                                                if timeln == 1: timeln = c4d.NBIT_TL1_SELECT
                                                elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT
                                                elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT
                                                elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT
                                                else:
                                                    import math
                                                    timeln = math.fmod(timeln,4)
                                              
                                                doc = op.GetDocument()
                                              
                                                track = op.GetFirstCTrack()
                                                if not track: return False
                                              
                                                fps = float(doc.GetFps())
                                              
                                                while track:
                                                    curve = track.GetCurve()
                                                    cnt = curve.GetKeyCount()
                                                    for i in xrange(cnt) :
                                                        key = curve.GetKey(i)
                                                        if key.GetNBit(int(timeln)) == True:
                                                            tme = key.GetTime()
                                                            key.SetTime(curve,c4d.BaseTime(offset/fps+tme.Get()))
                                                    track = track.GetNext()
                                                c4d.EventAdd(c4d.MSG_UPDATE)
                                              
                                                return True
                                            #####################################
                                            def GetLastSelectedKey(track, timeln = 1) :
                                                import c4d
                                              
                                                if timeln == 1: timeln = c4d.NBIT_TL1_SELECT
                                                elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT
                                                elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT
                                                elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT
                                                else:
                                                    import math
                                                    timeln = math.fmod(timeln,4)
                                              
                                                curve = track.GetCurve()
                                                cnt = curve.GetKeyCount()
                                              
                                                for i in xrange(cnt) :
                                                    key = curve.GetKey(cnt-i-1)
                                                    if key.GetNBit(int(timeln)) == True:
                                                        return key  
                                            ####################################MINE
                                            def GetFirstSelectedKey(track, timeln = 1) :
                                                import c4d
                                              
                                              
                                                if timeln == 1: timeln = c4d.NBIT_TL1_SELECT
                                                elif timeln == 2: timeln = c4d.NBIT_TL2_SELECT
                                                elif timeln == 3: timeln = c4d.NBIT_TL3_SELECT
                                                elif timeln == 4: timeln = c4d.NBIT_TL4_SELECT
                                                else:
                                                    import math
                                                    timeln = math.fmod(timeln,4)
                                              
                                                curve = track.GetCurve()
                                                cnt = curve.GetKeyCount()
                                                key = curve.GetKey(0)
                                              
                                                if key.GetNBit(int(timeln)) == True:
                                                    return key 
                                            #####################################
                                            def GetHNext(op) :
                                                if not op: return
                                                if op.GetDown() : return op.GetDown()
                                                while not op.GetNext() and op.GetUp() :
                                                    op = op.GetUp()
                                                return op.GetNext()
                                            #####################################
                                            def GetActiveObjects(doc) :
                                                import c4d
                                                lst = list()
                                                op = doc.GetFirstObject()
                                                while op:
                                                    if op.GetBit(c4d.BIT_ACTIVE) == True: lst.append(op)
                                                    op = GetHNext(op)
                                                return lst
                                            #####################################MINE
                                            def Stagger(doc,op,lst,keylast,overlap) :
                                                import c4d
                                                print "Length of list before pop", len(lst) 
                                                lst.pop(0)  #remove the first object as its not moved
                                                op = lst[0] #get fist active object again, less original first object
                                                print "Length of list after pop", len(lst) 
                                              
                                             
                                                offset = keylast.GetTime().GetFrame(doc.GetFps())-overlap
                                                for i in xrange(len(lst)) : #increment through allthe objects selected
                                                    doc.AddUndo(c4d.UNDOTYPE_CHANGE,op)
                                                    MoveSelectedKeys(op,offset) #moves all the selected keys on a track
                                                    keylast = GetLastSelectedKey(op.GetFirstCTrack())
                                              
                                              
                                                  
                                                    if not keylast: offset = 0
                                                    # the original cal moved everything # else: offset = key.GetTime().GetFrame(doc.GetFps())-overlap
                                                    else: 
                                                        print "OS1", offset
                                                        offset = keylast.GetTime().GetFrame(doc.GetFps())-overlap
                                                        print "OS2", offset
                                                    # object namecheck # print op.GetName()
                                                    if  i+1 < len(lst) : # +1 stops index going out of range ie more objects than listed
                                                        op = lst[i+1]# ok to get next object in list
                                              
                                                return 
                                            #####################################
                                            def main() :
                                                import c4d
                                                from c4d import documents
                                                from c4d import gui
                                                
                                                c4d.CallCommand(1024314); # clear the python console
                                             
                                                # get a value form the user
                                                guival = gui.InputDialog("Enter a value < your max keyspan","10")
                                                print "Dialog Value =",guival
                                                overlap = int(guival)   
                                                doc = documents.GetActiveDocument()
                                                doc.StartUndo()
                                              
                                                lst = GetActiveObjects(doc) #get selected objects
                                              
                                                print "List Length = ", len(lst) 
                                                if len(lst)<=1:
                                                    c4d.gui.MessageDialog("You need to select at least two objects") 
                                                    return False #leave if not enough objects selected
                                             
                                                op = lst[0] #get fist active object
                                              
                                              
                                                keyfirst = GetFirstSelectedKey(op.GetFirstCTrack())
                                                keylast = GetLastSelectedKey(op.GetFirstCTrack())
                                                
                                              
                                                keyfirstval = keyfirst.GetTime().GetFrame(doc.GetFps())
                                                keylastval = keylast.GetTime().GetFrame(doc.GetFps())
                                                keyspanval = keylastval - keyfirstval
                                               
                                                print "Selected Keyspan 1st track = ", keyspanval
                                                print "Keytime of start key = ", keyfirstval
                                                print "Keytime of end key = ", keylastval
                                                
                                             
                                               
                                                if not keylast: offset = 0
                                                ##### else do the stagger
                                                else: Stagger(doc,op,lst,keylast,overlap) 
                                                 
                                                doc.EndUndo()
                                              
                                            if __name__=='__main__':
                                                main()
                                              
                                            
                                            
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