Videopostdata and gl
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/02/2011 at 01:38, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 12
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;---------
Hello all,
i am tring to understand the glDraw in videoPost Data.
actually i am sercing a way to knon witch Baseobject is Draw at some pixel position.sorry for question But is not documented.
all the best
Franz -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/02/2011 at 02:07, xxxxxxxx wrote:
I am sorry but we can't provide any support for the OpenGL interface yet. If you really want to use it you have to dig through the provided SDK examples ( gl_test_object.cpp , VPInvertImage.cpp , visualize_channel.cpp , gl_material.cpp ) and the c4d_gl.h header file. Be aware though that there were always big changes between different Cinema versions.
cheers,
Matthias