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    Drawing a Cone

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 31/01/2011 at 16:13, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   12 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hey everyone.

      I would like to draw a cone in the editor in a Tool Data plugin.  I was trying to do this with bd->DrawObject(),   The only problem with this, is that in order to draw an object, it seems that I need to insert the object in to the scene.    I do not want the Cone to be an object added to the scene.  The cone is just a visual helper.  Is this possible with DrawObject()?   Or what would you recommend for drawing a red cone in to the editor window.  Basically I am looking to draw the cones like the move tool has for handles.  🙂

      Thanks,

      Shawn

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 31/01/2011 at 20:39, xxxxxxxx wrote:

        When you draw visual helpers using the ToolData::Draw() method, you don't need to add anything to the scene.  It will be put to the BaseDraw and show in the BaseView(s) of the Editor.

        Do an Advanced Search using "Tool Draw" and you'll get a bunch of pages with information.

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