python plugins ObjectData how can use the doc ?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/01/2011 at 02:05, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 12
Platform: Windows ;
Language(s) : PYTHON ;---------
Hi everyone this my first post i try use inplugins.ObjectData i want take the doc becuase i want take the time frame in this example `` i know this dosen't work correct ``class MyMain(plugins.ObjectData) :
def GetVirtualObjects(self, op, hh) :
**doc=documents.GetActiveDocument()** # <- maybe need change this ? Time=doc.GetTime() Frame=Time.GetFrame(doc.GetFps()) print Frame if Frame==0:return c4d.Ocube `` if Frame==10:return c4d.Ocone
`if Frame==20:r
:return c4d.OSphere
return Nonethe problem is here ``doc=documents.GetActiveDocument() dosen't work correct in render
i think i need something like this to use **
ObjectData. AddToExecution( _self_ , _op_ , _list_ )
ObjectData.Execute`( self , op , doc , bt , priority , flags )**
here i have docbut i don't know how to use this
any idea ?
Thank you
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/01/2011 at 04:05, xxxxxxxx wrote:
Hi and Welcome to PluginCafe.com. Please try this:
doc=op.GetDocument()
Cheers, Sebastian
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/01/2011 at 04:28, xxxxxxxx wrote:
Thank you Very Much Sebastian now understand what i did wrong
doc=op.GetDocument() -> so this Returns the document where the object is stored in .
and work fine now !Thank you again !!!!
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/01/2011 at 04:38, xxxxxxxx wrote:
Just want to add that GetActiveDocument returns only the opened editable document. The renderer, except viewport rendering, uses a clone of this document. This is why GetActiveDocument will return the wrong document during rendering.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/01/2011 at 05:03, xxxxxxxx wrote:
Hi just i want to ask something i found now
whe i usedoc1=documents.GetActiveDocument()
doc2=op.GetDocument()
print doc1.GetFps()
print doc2.GetFps()the doc1 work fine but if i use doc2 like op.GetDocument() say error
i do something wrong ?
i use indef Init(self, op) :
because i want to install my vaules and one is c4d.BaseTime -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/01/2011 at 15:52, xxxxxxxx wrote:
In Init(..) the object is not in the document yet.
obj=c4d.BaseObject(YOUR_PLUGIN_ID) #internal call of the constructor and Init(..) afterwards doc.InsertObject(obj) #here op is connected with the doc
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/01/2011 at 01:55, xxxxxxxx wrote:
ok thank you very much for clear this