Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Recent
    • Tags
    • Users
    • Login

    Offscreen Viewport render

    Scheduled Pinned Locked Moved SDK Help
    4 Posts 0 Posters 336 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 16/11/2010 at 23:39, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   12 
      Platform:   Windows  ;   Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Hello all,
      is there a way or anyone have any experience to create an offscreen viewport render?
      i need to create a buffer to store some scene infos but don't display it in viewport.
      thanks in advance
      Franz

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 18/11/2010 at 05:30, xxxxxxxx wrote:

        Sorry I don't understand. What infos do you need? Or what are you trying to achieve with a offscreen render?

        cheers,
        Matthias

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 19/11/2010 at 06:27, xxxxxxxx wrote:

          Hello matthias,
          thanks for reply.
          i'll try to explane my problem:
          i am in toolPlugin that need to know at each refresh the object under mouse.
          viewportselect::pickobject have very bad performance if you perform a serch with radius and i need a very intensive use of this tool.
          i know in opengl is possible to render scene objects with different color (one color for each object) in an offscreen (not visible) buffer and by asking the pixel color in this buffer i can know witch object is under mouse.
          i'dd like to implement some like this to speedup my plugin, but i don't exactly know if is possible with current sdk.
          videopost PLUGINFLAG_VIDEOPOST_GL can help me ?
          all the best
          Franz

          1 Reply Last reply Reply Quote 0
          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 19/11/2010 at 06:47, xxxxxxxx wrote:

            Ah ok, unfortunatly this is currently not possible.

            cheers,
            Matthias

            1 Reply Last reply Reply Quote 0
            • First post
              Last post