Create my own Xpresso node
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/11/2010 at 03:03, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11.5
Platform: Windows ;
Language(s) : C++ ;---------
Hello,i like to create my own Xpresso node as an plugin, but I don't know which plugin type I must using?
NodeData ?regards
Markus -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/11/2010 at 03:39, xxxxxxxx wrote:
XPresso node plugins are derived from GvOperatorData. Unfortunatly there is no SDK example of XPresso nodes but there is some information and examples in the forum.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/11/2010 at 07:11, xxxxxxxx wrote:
thanks,
ok I'm create my node data and register it with RegisterNodePlugin(....).
But where appears this new node? In which menu can I find it. I thought, that I find it in the X-Pool.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/11/2010 at 07:29, xxxxxxxx wrote:
Instead of RegisterNodePlugin use GvRegisterOperatorPlugin which also takes the group ID as argument where you want to make your node available.
For instance: GvRegisterOperatorPlugin(..., ID_GV_OPCLASS_TYPE_GENERAL, ID_GV_OPGROUP_TYPE_GENERAL, ID_GV_IGNORE_OWNER, ...)
Cheers, Sebastian
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/11/2010 at 00:01, xxxxxxxx wrote:
find, it works.
thanks a lot.Cheers, Markus
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/11/2010 at 04:18, xxxxxxxx wrote:
hi again,
now I try to add more and more functions. Also the port menu with the FillPortsMenu(..) function.
I see the new menu entry, if I select the corner of my node with the mouse. But if I select one of this menu entries, i get a cinema4d alert from gv_nodedata.cpp file. Also the debugger stopped with an message "C4D has triggered a breakpoint". I don't know what's wrong. Has someone an idea?cheers, Markus