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    Create my own Xpresso node

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 11/11/2010 at 03:03, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11.5 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hello,

      i like to create my own Xpresso node as an plugin, but I don't know which plugin type I must using?
      NodeData ?

      regards
      Markus

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 11/11/2010 at 03:39, xxxxxxxx wrote:

        XPresso node plugins are derived from GvOperatorData. Unfortunatly there is no SDK example of XPresso nodes but there is some information and examples in the forum.

        cheers,
        Matthias

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 11/11/2010 at 07:11, xxxxxxxx wrote:

          thanks,
          ok I'm create my node data and register it with RegisterNodePlugin(....).
          But where appears this new node? In which menu can I find it. I thought, that I find it in the X-Pool.
          ???

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 11/11/2010 at 07:29, xxxxxxxx wrote:

            Instead of RegisterNodePlugin use GvRegisterOperatorPlugin which also takes the group ID as argument where you want to make your node available.

            For instance: GvRegisterOperatorPlugin(..., ID_GV_OPCLASS_TYPE_GENERAL, ID_GV_OPGROUP_TYPE_GENERAL, ID_GV_IGNORE_OWNER, ...)

            Cheers, Sebastian

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 12/11/2010 at 00:01, xxxxxxxx wrote:

              find, it works.
              thanks a lot.

              Cheers, Markus

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 12/11/2010 at 04:18, xxxxxxxx wrote:

                hi again,

                now I try to add more and more functions. Also the port menu with the FillPortsMenu(..) function.
                I see the new menu entry, if I select the corner of my node with the mouse. But if I select one of this menu entries, i get a cinema4d alert from gv_nodedata.cpp file. Also the debugger stopped with an message "C4D has triggered a breakpoint". I don't know what's wrong. Has someone an idea?

                cheers, Markus

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