image in description?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/09/2010 at 13:17, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11 / 12
Platform: Windows ;
Language(s) : C++ ;---------
Hi there,can somebody quickly point me towards how i can add images to my description?
I'd like to add some small icons next to my parameters.is that possible? maybe in the res file?
cheers and thanks,
ello -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/09/2010 at 14:21, xxxxxxxx wrote:
It is possible but not simple. If you don't want them to be buttons, just omit BUTTON from the .res file:
// Ogreebler.res CONTAINER Ogreebler { NAME Ogreebler; INCLUDE Obase; GROUP ID_OBJECTPROPERTIES { DEFAULT 1; // Help and Information about Greebler BITMAPBUTTON GREEBLER_INFO { ANIM OFF; BUTTON; } ... // GreeblerObject.cpp // NodeData.Message //*---------------------------------------------------------------------------* Bool GreeblerObj::Message(GeListNode* node, LONG type, void* data) //*---------------------------------------------------------------------------* { if (!node) return FALSE; if (type == MSG_DESCRIPTION_GETBITMAP) return MsgGetBitmap(static_cast<DescriptionGetBitmap*>(data), static_cast<BaseObject*>(node)); ... return SUPER::Message(node,type,data); } // GreeblerObj.MsgGetBitmap //*---------------------------------------------------------------------------* Bool GreeblerObj::MsgGetBitmap(DescriptionGetBitmap* dgb, BaseObject* op) //*---------------------------------------------------------------------------* { if (!(dgb && op)) return TRUE; BaseContainer* bc = op->GetDataInstance(); LONG id = dgb->id[0].id; if (id == GREEBLER_INFO) { Filename bg = GeGetPluginPath()+Filename("res")+Filename("banner.tif"); if (!GeFExist(bg)) return TRUE; AutoAlloc<BaseBitmap> bm; bm->Init(bg); dgb->bmp = bm.Release(); } return TRUE; } // NodeData.GetDParameter //*---------------------------------------------------------------------------* Bool GreeblerObj::GetDParameter(GeListNode* node, const DescID& id, GeData& t_data, DESCFLAGS_GET& flags) //*---------------------------------------------------------------------------* { if (!node) return FALSE; LONG did = id[0].id; switch (did) { // BitmapButtons case GREEBLER_INFO: { BitmapButtonStruct bbs(static_cast<PluginObject*>(node), id, 0L); t_data = GeData(CUSTOMDATATYPE_BITMAPBUTTON, bbs); flags |= DESCFLAGS_GET_PARAM_GET; break; } default: break; } return SUPER::GetDParameter(node, id, t_data, flags); } // NodeData.SetDParameter //*---------------------------------------------------------------------------* Bool GreeblerObj::SetDParameter(GeListNode* node, const DescID& id, const GeData& t_data, DESCFLAGS_SET& flags) //*---------------------------------------------------------------------------* { if (!node) return FALSE; LONG did = id[0].id; // Info BitmapButton if (did == GREEBLER_INFO) { if (flags & DESCFLAGS_SET_USERINTERACTION) { // user clicked on button - open Dialog greebler->ShowHelpDialog(); } flags |= DESCFLAGS_SET_PARAM_SET; } return SUPER::SetDParameter(node, id, t_data, flags); }
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/09/2010 at 23:08, xxxxxxxx wrote:
Omg.. thank you for that. This is quite a lot to just display an image And i was planing to add a picture to all parameters because they are hard to describe by words.
Lets see if i can get that to work...
kind regards,
elloedit: just wanted to say thank you.. i got it working
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/10/2010 at 05:53, xxxxxxxx wrote:
just one more question: how can i use a bitmap which contains a bunch of symbols and adress them via an offset? somehow like cinema does it with its interface icons?
thanks for any input..
cheers,
ello -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/10/2010 at 09:06, xxxxxxxx wrote:
Load the big image and copy the part you need to the the allocated basebitmap.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/10/2010 at 09:18, xxxxxxxx wrote:
thank you very much for the hint...