Joint Bug
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/09/2010 at 12:29, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R12
Platform: Windows ;
Language(s) : C++ ;---------
Calling Polygonize() on a document destroys joints associated with object.CAWeightTag* wt = (CAWeightTag* ) (ob->GetTag(Tweights)); LONG joint_count = wt->GetJointCount(); // valid count, even though joints are missing! for (LONG i=0; i < joint_count; i++) { BaseObject *joint_ob = wt->GetJoint( i, doc ); // returns NULL! bug? }
If I don't call Polygonize(), then everything works as expected.
Another bug, possibly related to above:
After calling Polygonize() on a document, my scene does not animate after calling a new doc->SetTime().
Calling Polygonize(TRUE) instead of Polygonize(FALSE) does not help.