Adding a point to an edge
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 02/09/2010 at 19:48, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11.5
Platform: Windows ;
Language(s) : C++ ;---------
Hey everyone. I have been looking around and trying to figure this out. I am guessing that I need to use the Modeling class for this. Can someone point me toward how to add a point to the edge of an existing polygon object? for example, I would like to iterate through all points and add a point a certain distance away from each point. Would I use SetEdgePoint()? If not what would I use?Thanks.
~Shawn
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 02/09/2010 at 20:18, xxxxxxxx wrote:
If it causes the polygon to go beyond a quadrilateral then you will need to look at the Ngon routines because you can't have a CPolygon with more than 4 vertices (a,b,c,d). It will need to be an Ngon otherwise.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/09/2010 at 01:07, xxxxxxxx wrote:
Please have a look at the edgecuttool.cpp example, specifically the Modeling::SplitEdge and Modeling::SetEdgePoint methods.
Btw. the Modeling library takes care of the Ngon stuff, so no need to worry about that.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/09/2010 at 16:08, xxxxxxxx wrote:
okay so I am trying to cut an edge using the edgecuttool.cpp example..
Am I doing this right?
Real width = data.GetReal(MY_WIDTH); Modeling * mod = Modeling::Alloc(); if (!mod->InitObject(op)) return FALSE; for (int i=0; i < lngPolygonCount; i++) { mod->SplitEdge(op, i, oldPoint, width); oldPoint = i; }
I am not getting any splitting at all happening on my cube. Anyone know if I am leaving something important out?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/09/2010 at 16:35, xxxxxxxx wrote:
Okay here's an update.. I'm sifting through the SDK and trying to match what it says to do...
if(vpPoint) { AutoAlloc<Modeling> mod; if (!mod || !mod->InitObject(op)) return FALSE; LONG my1, my2; Real width = data.GetReal(CHAMFER_WIDTH); for (int i=0; i < lngPolygonCount; i++) { my1 = i; my2 = i-1; mod->SplitEdge(op, my1, my2, width); oldPoint = i; if (!mod->Commit()) return FALSE; } }
still no dice.. trying to put this in the mouse input method of a tool plugin