PrimSpline->GetSplineObject()?
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On 02/09/2010 at 08:11, xxxxxxxx wrote:
Ouch, that hurted...
To much to play with and to little sleepThanks Matthias
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On 02/09/2010 at 09:03, xxxxxxxx wrote:
No, no, wait….
As I wrote in the first post, I already use that to get the float
-along- the spline.
I need to get the position in space, the vector.It works for editable splines, as before, using op->GetSplinePoint(float,0))
It doesn't work with Primitive Splines (Circle, arc etc…)In R11 I get the real spline by op->GetSplineObject().
In Python I can use GetRealSpline().So what I don't get is, how can I get the RealSpline behind a Primitive spline in R12?
It differs from before and I'm not able to find the solution in the SDK.Cheers
Lennart -
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On 03/09/2010 at 01:18, xxxxxxxx wrote:
Oh, I see. Looks like this was removed with R12. I have to ask the developers if there is a replacement.
cheers,
Matthias -
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On 03/09/2010 at 06:20, xxxxxxxx wrote:
oh,oh, please let us know if it is actually removed!
Makes a big difference (slowing down expressions doing Make Editable ghosting)Keeps my fingers crossed...
Cheers
Lennart -
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On 06/09/2010 at 09:22, xxxxxxxx wrote:
I cannot confirm this - in R12 the following code works with parametric splines without a problem? Can you please specify what exactly doesn't work?
var op = doc->GetActiveObject(); var sld = new(SplineLengthData); sld->Init(op,0); println(sld->UniformToNatural(0.4)); println(sld->GetLength()); println(sld->GetSegmentLength(3,4)); sld->Free();
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On 06/09/2010 at 11:12, xxxxxxxx wrote:
Hi Philip.
That is the same answer I got from Matthias but the problem remains for me.I need to get the position -in space- as a -vector-.
I simply can not see how the example would give
anything but the float along a spline.This works for a editable spline, a point object, using:
var vectorpos = op->GetSplinePoint(0.4,0);
But as I wrote it does not work as before with Primitive Splines
like Arc, Circle Flower Object etc.What I did in R11 was to use the now as it looks defunct function :
var prim = op->GetSplineObject(); var vectorpos = prim->GetSplinePoint(0.4,0);
I'm afraid I cannot explain myself more clear without repeating myself.
I really hope I misunderstand something here but I haven't got to a solution
over the last two days and this is starting to get a burning issue for many of
my tools until I can get it all over to Python.Please let me know what's up
Cheers
Lennart -
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On 06/09/2010 at 11:25, xxxxxxxx wrote:
You're right - for point access the member function is necessary.
I've added the method GetRealSpline() for the next service update.
One difference will be that GetRealSpline does not return a copy of the spline (like GetSplineObject), but the original. It will be identical to the Python/C++ versions. -
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On 06/09/2010 at 11:59, xxxxxxxx wrote:
Thank you, thank you, thank you!!!
Cheers
Lennart -
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On 29/09/2010 at 13:14, xxxxxxxx wrote:
I know no dates can be given, but are we looking at sort of close service update?
Or could it be a month away?Cheers
Lennart -
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On 30/09/2010 at 06:59, xxxxxxxx wrote:
Sorry, I can't give any dates or estimates when the update will be avaible.
cheers,
Matthias -
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On 27/10/2010 at 13:33, xxxxxxxx wrote:
Again, many, many thanks! Works a treat!
Cheers
Lennart