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    nested shaders - find the path to a specific

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 01/09/2010 at 04:07, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11 
      Platform:   Windows  ;   
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      hi,

      I'm looking for a way to manipulate U- and V-scaling of a tiles-shader nested inside a layer shader which is housed by diffuse-color-texture-channel of a vray-material.
      I came as far as:
      base_material#VRAYMATERIAL_COLOR_SHADER#SLA_LAYER_BLEND:10440
      which manipulates the blending inside layer-shader. But how do I get from here to color of colour- and accordingly U-/V-scaling of tiles-shader ??
      pls excuse my english, here's a picture of how its all combined, I hope you understand what I need to know

      thanx for reading

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 01/09/2010 at 08:11, xxxxxxxx wrote:

        Found way around layer-shader by using fusion-shader which gives me what I need to realize my script 🙂
        thanx anyway

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 02/09/2010 at 03:51, xxxxxxxx wrote:

          if you want to manipulate the tiling within a Layer Shader you have to add a Transform effect layer first. Then you can change the subchannels of the Layer Shader (like you tried to).

          Something lke this. Assign a vector value to the Scale vector field.

            
          shader#SLA_LAYER_BLEND:10123 = vector(2,2,2)  
          

          cheers,
          Matthias

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 03/09/2010 at 08:23, xxxxxxxx wrote:

            impressive, thats a very clever idea to approach the problem.
            I felt comfortable with the fusion shader but your idea opens a whole range of possibilities, thanx a lot for sharing it 🙂

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