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    Plane Question

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 29/08/2010 at 10:09, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11.5 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hey everyone,

      I am inserting a plane in to the scene using GetVirtualObjects()  within GVO I also convert that plane to a polygon object.  I am able to change the position of points on the x and z axis but not on the y axis.   I can manipulate all points to change position but am unable to change their y position.   Nothing happens when I try to change it..

      For example:

        
        for (int i = 0; i < pointCount; i++)  
        {     
        
            //the current vertex  
            Vector p = points[i];  
        
           p.x = 200;  
             p.y = 300;  
        
        }  
      

      when I do this,   the y position does not change..   but the x position does..   any thoughts as to why this is happening?

      Thanks,

      Shawn

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 29/08/2010 at 10:34, xxxxxxxx wrote:

        nevermind..  I figured it out.   I was providing values that always resulted in 0.   Thanks,

        ~Shawn

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