Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Recent
    • Tags
    • Users
    • Login

    CKey Auto Tangents?

    Scheduled Pinned Locked Moved SDK Help
    3 Posts 0 Posters 253 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 07/06/2010 at 15:30, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   10+ 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Howdy,

      How do you enable the Auto Tangents attribute when setting a key?

      Adios,
      Cactus Dan

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 07/06/2010 at 16:41, xxxxxxxx wrote:

        Hey Dan,

        This works for me.  🙂

        keyH->SetParameter(ID_CKEY_AUTO, TRUE, 0);
        

        keyH is the name of my CKey.

        ~Shawn

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 07/06/2010 at 16:52, xxxxxxxx wrote:

          Howdy,

          Hehe, yeah, I had just figured that out a couple of minutes ago, too. Thanks.

          Adios,
          Cactus Dan

          1 Reply Last reply Reply Quote 0
          • First post
            Last post