Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Recent
    • Tags
    • Users
    • Login

    Sky Object

    Scheduled Pinned Locked Moved SDK Help
    3 Posts 0 Posters 291 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 28/05/2010 at 17:16, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11.5 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Currently, I have an object plugin that inserts a sky object and then makes that sky object a child of my object.

      Is it possible for my object to just inherit the properties of a sky object so that my object acts exactly like a sky object (Osky)?

      I would like to create a sky but without actually having to add a second object to the scene.   Is this possible?

      Thanks,

      ~Shawn

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 31/05/2010 at 02:56, xxxxxxxx wrote:

        You can't derivate generators from existing generators. The only thing you can do is allocate for example a Sky object within GetVirtualObjects() and return it.

        cheers,
        Matthias

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 31/05/2010 at 05:15, xxxxxxxx wrote:

          I figured out how to allocate the sky object within GetVirtualObjects() and return it but is it possible to then add a material to that sky safely?

          1 Reply Last reply Reply Quote 0
          • First post
            Last post