Member not found
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/05/2010 at 00:09, xxxxxxxx wrote:
User Information:
Cinema 4D Version: latest
Platform: Mac OSX ;
Language(s) : C.O.F.F.E.E ;---------
I'm trying to use GetSplineOffset() but I keep getting a Member not found error. Could anyone point out what I'm doing wrong in my code...?var circleA=doc->FindObject("CircleSpline.A");
var pointA=circleA->GetSplinePoint(0.25,1);CircleSpline.A is a circle spline primitive.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/05/2010 at 00:31, xxxxxxxx wrote:
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/05/2010 at 00:33, xxxxxxxx wrote:
OK, so it seems to work once I converted the spline to an editable object, rather than a primitive.
However, in Xpresso there's an Offset input in the Spline node which is what I'm trying to recreate with COFFEE. Is there a function for this?