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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 28/05/2010 at 00:09, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   latest 
      Platform:      Mac OSX  ; 
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      I'm trying to use GetSplineOffset() but I keep getting a Member not found error. Could anyone point out what I'm doing wrong in my code...?

      var circleA=doc->FindObject("CircleSpline.A");
      var pointA=circleA->GetSplinePoint(0.25,1);

      CircleSpline.A is a circle spline primitive.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 28/05/2010 at 00:31, xxxxxxxx wrote:

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 28/05/2010 at 00:33, xxxxxxxx wrote:

          OK, so it seems to work once I converted the spline to an editable object, rather than a primitive.

          However, in Xpresso there's an Offset input in the Spline node which is what I'm trying to recreate with COFFEE. Is there a function for this?

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