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    Menu Question

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 26/05/2010 at 19:29, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11.5 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Is it possible to have my plugin show up in its own menu in the main menu bar?  Instead of in the plugins menu?

      If so how would I do this?

      ~Shawn

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 27/05/2010 at 00:53, xxxxxxxx wrote:

        It is possible to have your own menu. Have a loop at the main.cpp of the SDK examples. In the C4DPL_BUILDMENU message you can comment out the EnhanceMainMenu() function call to show a custuom menu. Look at the content of the EnhanceMainMenu() function to see how adding a custom menu works.

        Please consider though if every plugin developer has it's own custom menu the menu bar would become quickly too wide. So it's not really recommended by MAXON unless your plugin is really a large collection of tools.

        cheers,
        Matthias

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 04/10/2010 at 16:23, xxxxxxxx wrote:

          Is it possible, to group several plugins in a sub menu of the plugins menu? I know, that this is done automatically if all tools are compiled together in a single lib file, but can this be done also with independent plugins?

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