surface of a polygon
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/05/2010 at 09:41, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11.5
Platform: Windows ;
Language(s) : C++ ;---------
Does anyone know how I would determine if a certain point in space falls on the plane of a polygon? Is there an SDK function for this?Wishful thinking I'm sure but I fiugured I'd ask.
~Shawn
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/05/2010 at 05:09, xxxxxxxx wrote:
Hi,
there's lots of resources about that on the net, just search for point poly intersect / point plane intersect.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/05/2010 at 06:38, xxxxxxxx wrote:
I am looking for this in google but I am not finding a specific page that discusses point/polygon intersection. I see a lot that discusses line/plane intersection. Is this the same idea?
~Shawn
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/05/2010 at 09:54, xxxxxxxx wrote:
okay so I got a formula for determining the distance of a point from a plane.. which looks like this
D = |ax0 + by0 + cz0 + d|
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Sqrt(a2 + b2 + c2)I am wondering how do I determine the numbers needed for the plane which is the numerator in this equation.
Anyone have any idea?
~Shawn