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    surface of a polygon

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 15/05/2010 at 09:41, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11.5 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Does anyone know how I would determine if a certain point in space falls on the plane of a polygon?  Is there an SDK function for this?

      Wishful thinking I'm sure but I fiugured I'd ask.

      ~Shawn

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 18/05/2010 at 05:09, xxxxxxxx wrote:

        Hi,

        there's lots of resources about that on the net, just search for point poly intersect / point plane intersect.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 18/05/2010 at 06:38, xxxxxxxx wrote:

          I am looking for this in google but I am not finding a specific page that discusses point/polygon intersection.  I see a lot that discusses line/plane intersection.  Is this the same idea?

          ~Shawn

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 18/05/2010 at 09:54, xxxxxxxx wrote:

            okay so I got a formula for determining the distance of a point from a plane..   which looks like this

            D = |ax0 + by0 + cz0 + d|
                _____________________
              Sqrt(a2 + b2 + c2)

            I am wondering how do I determine the numbers needed for the plane which is the numerator in this equation.

            Anyone have any idea?  🙂

            ~Shawn

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