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    how to get a sweepnurb's scale at a certain point

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 11/05/2010 at 13:52, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   r11 
      Platform:      
      Language(s) :     C++  ;

      ---------
      hi there,

      can someone roughly point me to how i can get the scale at a certain position of a sweepnurb?
      that would be really cool, as i only know how to do it if i have created the sweepscale myself, but for a standard sweepnurbs i dont have a clue how to get it and where to find it.

      thanks in advance.

      cheers,
      ello

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 12/05/2010 at 01:54, xxxxxxxx wrote:

        What you can try is to get the SplineData of the Scale SplineCustomGui parameter (SWEEPOBJECT_SPLINESCALE). Also you have to take into account the End Scale parameter which is just a linear interpolation along the spline. I think the Sweep NURBS is using uniform spline distribution for the scaling of the sweep.

        cheers,
        Matthias

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 12/05/2010 at 02:18, xxxxxxxx wrote:

          thanks for your reply. i'll do it like this

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