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shader degradation
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On 27/04/2010 at 08:12, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11.5
Platform: Windows ; Mac ;
Language(s) : C++ ;---------
Hi everyone !I'm trying to implement some blurry stuff.
for now I just implemented some basics to test, if the raytrace setup is ok.
but I noticed that the materials (blurry reflections for example) and area lights cast all rays always. Is there a way to degrade the lights/shaders so that they cast less rays (maybe just 1) ?Many thanks,
Mike