Dialog in script - Bitmap/ButtonBitmap possible?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/03/2010 at 06:34, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11.5
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;---------
1)
I have a script that makes a dialog,
AddStaticText(0,BFH_SCALEFIT,0,0,"Set name:",0);
AddEditText(0,BFH_CENTER,400,11);
etc...Its posible to add a bitmap (a logo) or a bitmapbutton ? in the script an as easy way as that ?
Another question (not related to previus topic) :
Lets say a dialog have a add and remove button to remove or add items in a combobox or list, is that posible? and it automatically updates de list of items or we have to reload the dialog or something?...Thanks
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/03/2010 at 12:06, xxxxxxxx wrote:
As far as I know, there's no direct possibility to add a bitmap to a GeUserDialog in Coffee. But you could use the member function AddUserArea() to add a GeUserArea. The GeUserArea class offers the member function DrawBitmap(), which should do what you want.
Cheers,
Jack -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/03/2010 at 16:16, xxxxxxxx wrote:
Any example please?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/03/2010 at 01:09, xxxxxxxx wrote:
Sorry, I code in C++.
No Coffee examples from me
Anyone else?
Cheers,
Jack -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/03/2010 at 08:38, xxxxxxxx wrote:
Sorry if this question is too silly but:
Is not posible to put c++ code inside a coffe script? -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/03/2010 at 10:35, xxxxxxxx wrote:
Of course not. Otherwise it would be called a C++ script.
Cheers,
Frank -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/03/2010 at 14:02, xxxxxxxx wrote:
or maybe a Zoffee script.. sorry, couldn´t resist.
For examples, search the forum. You will have enough information and example code to create a user area.
Generally you should first have a look at basic programming operations in a procedural or object oriented language. It will save you time and head aches.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/03/2010 at 05:12, xxxxxxxx wrote:
Yes, bitmaps or bitmap buttons are realized through user areas in dialogs.
Here is a simple example showing the basic use of user areas. It's just a pure red bitmap but you can use the BaseBitmap loading methods to load a custom bitmap.
class MyUserArea : GeUserArea { public: MyUserArea(id,dialog); Init(); GetUserWidth(); GetUserHeight(); Draw(x1,y1,x2,y2); private: var bmp; } MyUserArea::MyUserArea(id,dialog) { super(id,dialog); } MyUserArea::Init() { var x = GetUserWidth(); var y = GetUserHeight(); bmp = new(BaseBitmap,x,y); bmp->SetPen(vector(1.0,0.0,0.0)); bmp->DrawRect(0,0,x-1,y-1); } MyUserArea::GetUserWidth() { return 200; } MyUserArea::GetUserHeight() { return 200; } MyUserArea::Draw(x1,y1,x2,y2) { OffScreenOn(); SetClippingRegion(x1,y1,x2,y2); DrawBitmap(bmp,0,0,199,199,x1,y1,x2,y2,BMP_NORMAL); } class MyDialog : GeModalDialog { public: MyDialog(); CreateLayout(); private: var ua; } MyDialog::MyDialog() { super(); } MyDialog::CreateLayout() { SetTitle("My Dialog"); AddUserArea(5000,BFH_FIT|BFH_FIT,0,0); ua = new(MyUserArea,5000,this); return; } main(doc,op) { var d = new(MyDialog); d->Open(-1, -1); }
Please check the COFFEE documentation for explainations of the classes.
cheers,
Matthias