The Maxon SDK Team is currently short staffed due to the winter holidays. No forum support is being provided between 15/12/2025 and 5/1/2026. For details see Maxon SDK 2025 Winter Holidays.
Inserting Custom Shader Material
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/03/2010 at 08:47, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11.5
Platform: Windows ;
Language(s) : C++ ;---------
If I have created my own MaterialData plugin, how would I then insert that material in to a scene? I mean within a plugin of course not manually in C4D.Thanks,
~Shawn
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/03/2010 at 05:51, xxxxxxxx wrote:
PluginMaterial *mat = NULL; mat = PluginMaterial::Alloc(PLUGINID); if (!mat) return FALSE; doc->Insertmaterial(mat, NULL, FALSE);cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/03/2010 at 07:15, xxxxxxxx wrote:
Great thanks Matthias.
Shawn