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    Inserting Custom Shader Material

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 20/03/2010 at 08:47, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11.5 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      If I have created my own MaterialData plugin,  how would I then insert that material in to a scene?  I mean within a plugin of course not manually in C4D.

      Thanks,

      ~Shawn

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 22/03/2010 at 05:51, xxxxxxxx wrote:

          
        PluginMaterial *mat = NULL;  
        mat = PluginMaterial::Alloc(PLUGINID);  
        if (!mat) return FALSE;  
          
        doc->Insertmaterial(mat, NULL, FALSE);  
        

        cheers,
        Matthias

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 22/03/2010 at 07:15, xxxxxxxx wrote:

          Great thanks Matthias.

          🙂 Shawn

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