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    How does GroupBeginInMenuLine() work?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 13/02/2010 at 10:37, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11.530 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi,

      can somebody tell me how to use "GroupBeginInMenuLine()" correctly? I try to recreate the default "Coordinate Manager" layout. This has three descriptive text elements in its menu line.

      Here's the "Coordinate Manager" dialog:

      And here's my dialog:

      This is the code to generate the menu line entries:

        
      GroupBeginInMenuLine();   
                GroupBegin(0,BFH_LEFT,3,0,"",0);   
                AddStaticText(0, BFH_LEFT | BFH_SCALEFIT, 0, 0, "Position", 0);   
                AddStaticText(0, BFH_LEFT | BFH_SCALEFIT, 0, 0, "Scale", 0);   
                AddStaticText(0, BFH_LEFT | BFH_SCALEFIT, 0, 0, "Rotation", 0);   
                GroupEnd();   
                GroupEnd();   
      

      How can I orient them left and spread them out to match the coloumns of the editfields?

      Thanx alot in advane, best manuel

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 15/02/2010 at 00:31, xxxxxxxx wrote:

        The menu of the coordinate manager is actually no menu but just a normal dialog group. What makes it appear as menu is the WINDOWPIN dialog element.

        This is the resource code of this line:

          
        GROUP  
        {  
        COLUMNS 1;  
          SCALE_H;  
        SPACE 4,0;  
          GROUP  
          {  
              ROWS 1;  
              SCALE_H;  
                
              WINDOWPIN { ALIGN_LEFT; ALIGN_TOP; };  
              STATICTEXT IDC_HEADLINE1 { SIZE 100,0; SCALE_H; }  
              STATICTEXT IDC_HEADLINE2 { SIZE 100,0; SCALE_H; }  
              STATICTEXT IDC_HEADLINE3 { SIZE 100,0; SCALE_H; }  
          }  
          SEPARATOR { SCALE_H; }  
        }  
        

        cheers,
        Matthias

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 15/02/2010 at 03:24, xxxxxxxx wrote:

          Thanx Matthias, I'll try this.

          Is there a possibility to make this work if the dialog is hard coded as in my case or do I have to use descriptions? I know, using external resources is best practise, but for prototyping in house tools doing it by code is often faster.

          Best Manuel

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 15/02/2010 at 05:58, xxxxxxxx wrote:

            It is possible to hard code it. Have a look at the code below. Make sure to remove the menu bar in the dialog's constructor.

              
            class ListViewDialog : public GeDialog  
            {  
             public:  
                 ListViewDialog(void);  
              
                 virtual Bool CreateLayout(void);  
            };  
              
            ListViewDialog::ListViewDialog(void)  
            {  
             C4DOS.Cd->AddGadget(Get(),DIALOG_NOMENUBAR,0,NULL,0,0,0,0,NULL,NULL); //removes the menu bar  
            }  
              
            Bool ListViewDialog::CreateLayout(void)  
            {  
             // first call the parent instance  
             Bool res = GeDialog::CreateLayout();  
              
             GroupBegin(0,BFH_SCALE|BFH_LEFT,0,1,String(),0);  
                 C4DOS.Cd->AddGadget(Get(),DIALOG_PIN,0,NULL,BFH_LEFT|BFV_TOP,0,0,0,NULL,NULL); //add the window pin  
                 AddStaticText(0,BFH_SCALE,100,0,String("Position"),0);  
                 AddStaticText(0,BFH_SCALE,100,0,String("Scale"),0);  
                 AddStaticText(0,BFH_SCALE,100,0,String("Rotation"),0);  
             GroupEnd();  
              
             return res;  
            }  
            

            cheers,
            Matthias

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 15/02/2010 at 06:04, xxxxxxxx wrote:

              That's very helpful. Thank you very much for your fast answer.

              Best Manuel

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