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    get baked particle information

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 11/02/2010 at 13:44, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   r11 
      Platform:      
      Language(s) :     C++  ;

      ---------
      hi,

      another thing that i cant find, is there a way to read the information stored in the particles bake-tag?
      would be cool if someone could provide some info on this

      cheers,
      ello

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 12/02/2010 at 01:41, xxxxxxxx wrote:

        No, you only have access to the ParticleObject class.

        cheers,
        Matthias

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 12/02/2010 at 02:37, xxxxxxxx wrote:

          ah, so is there any way to get the information about where a particle has been at frame(x)??

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 12/02/2010 at 02:57, xxxxxxxx wrote:

            You have to animate the document to the specific frame and get the particle array with GetParticleR().

            cheers,
            Matthias

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 12/02/2010 at 03:14, xxxxxxxx wrote:

              so there is a way to be for example at frame 10 and internally animate the document to frame 3 and get the values from there??

              Are those the things to use ??
              AnimateDocument(BaseThread* bt, Bool doexpressions, Bool doanim) How do i specify the frame number here?
              AnimateObject(BaseList2D* op, const BaseTime& time, LONG flags)

              thanks,
              ello

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 12/02/2010 at 06:36, xxxxxxxx wrote:

                With BaseDocument::SetTime() you set the dosument's time and then AnimateDocument() to actually animate the document to the set time.

                What version are you compiling for? Because in R11.5 AnimateDocument() has been replaced by ExecutePasses().

                cheers,
                Matthias

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 12/02/2010 at 11:23, xxxxxxxx wrote:

                  With BaseDocument::SetTime() you set the dosument's time and then AnimateDocument() to actually animate the document to the set time.

                  thank you.. i'll try that. i hope it is what i am looking for 🙂

                  I am targeting r11 at the moment, but i am trying to keep a r11.5 version at the same state

                  cheers,
                  ello

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