Exclude List
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/01/2010 at 17:31, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11
Platform: Windows ;
Language(s) : C++ ;---------
How do I add objects in the scene to the Exclude List of an existing light?~Shawn
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/01/2010 at 03:41, xxxxxxxx wrote:
use the search function and read the docs. I don´t mean to be impolite but a bit of "self-effort" should be possible. I found the answer in 4 seconds with the search function and the docs are so very clear about how this is done.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/01/2010 at 05:14, xxxxxxxx wrote:
Right, adding items to the list is rather easy.
The fun begins when you try to get an item from the list, that has been removed from the scene. the InExcludeList doesn't notice that, hence doesn't automatically correct list count ^_^Cheers,
Jack -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/01/2010 at 06:07, xxxxxxxx wrote:
So I should be looking for InExludeData in the docs. Thank you Jack.
~Shawn
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/01/2010 at 11:35, xxxxxxxx wrote:
Originally posted by xxxxxxxx
Right, adding items to the list is rather easy.
The fun begins when you try to get an item from the list, that has been removed from the scene. the InExcludeList doesn't notice that, hence doesn't automatically correct list count ^_^Cheers,
JackIt doesn´t? Hmm, I never noticed this. It seems to work fine for me here. At least in an object plugin. I must verify this tommorrow...just to be sure