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    Object GLow

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 30/12/2009 at 07:44, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      I remember asking about this before but I never solved this one and unfortunately I have put it off long enough.   LOL

      I need to enable object glow in the render settings.

      Here's what I have.

        
            RenderData * rd = doc->GetActiveRenderData();  
            PluginVideoPost * vp = rd->GetFirstVideoPost();  
          
            for ( vp; vp; vp->GetNext())  
            {  
                GePrint("In the Loop");  
                if(vp->GetType() == VPPRIORITY_OBJECTGLOW)  
                {  
                    vp->SetParameter(VPPRIORITY_OBJECTGLOW, TRUE,0);  
                }  
            }  
      

      I know that VPRIORITY_OBJECTGLOW  is not a video post plugin.   I need to know how do I identify the object glow plugin?  What is it called?

      THanks,

      ~Shawn

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 30/12/2009 at 10:02, xxxxxxxx wrote:

        solved this one..      for those of you out there interested in how to insert video post effects,,,

        THis is how I inserted object glow

        //ENABLE OBJECT GLOW
             
              RenderData * rd = doc->GetActiveRenderData();
              if (!rd) return FALSE;
              PluginVideoPost * pvp = PluginVideoPost::Alloc(VPobjectglow);
              if (!pvp) return FALSE;
             
              rd->InsertVideoPost(pvp,0);

        the types of effects can be found under VP in the documentation.

        🙂

        ~Shawn

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