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    CallCommand to an object

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 02/12/2009 at 11:51, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R11 
      Platform:   Windows  ;   
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      Hello,

      I looking for a syntax to do something like that:

        
      main(doc,op)   
      {   
      var obj=doc->FindObject("Cube");   
      obj=CallCommand(12233);   
      }   
      

      How can I use a command at an object? In my syntax only the selected one in the object-manager get edit.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 02/12/2009 at 12:35, xxxxxxxx wrote:

        Most likely, the command will work on selected objects.  Therefore, once you find the object,  you will want to select it.  Selection is done using:

        obj->SetBit(BIT_AOBJ);

        Since other objects may be selected in the document, you may also want to deselect them so that the command only affects that object.

        ***

        There is already a way to do this in COFFEE though.

        SendModelingCommand(MCOMMAND_CURRENTSTATETOOBJECT);

        A bit more fiddly, but then you set the object to affect directly instead of needing to activate the object and deactivate everything else (which, under certain circumstances, could be a long recursive list).

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 02/12/2009 at 13:06, xxxxxxxx wrote:

          Thank you,

          I will try it tomorrow.

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 05/12/2009 at 02:09, xxxxxxxx wrote:

            Thank you, obj->SetBit(BIT_AOBJ); works well.

            When I use that command to create an Instance-Object, how can I decide where the new instance put in (hierarchy)?

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 05/12/2009 at 04:13, xxxxxxxx wrote:

              What do I wrong?
              CallCommands() in if-functions does not work.

              main(doc,op)   
              {   
              var Strebe=doc->FindObject("1Strebescbhk");   
              var cStrebe=op#ID_USERDATA:1;   
              if (cStrebe==1)   
                   {   
                   println("activated");   
                   CallCommand(12113);        //deselect all   
                   Strebe->SetBit(BIT_AOBJ);   
                   CallCommand(5160);          //Instance-Object   
                   op#ID_USERDATA:1 = 0;   
                   }   
              }
              

              It print activated, it Select the Strebe-Object. CallCommands() get ignored?

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 07/12/2009 at 05:39, xxxxxxxx wrote:

                It's probably better to allocate objects and insert them into the document manually. This way you can specify a hierarchy insertion point.

                little example:

                  
                var cube = doc->FindObject("Cube");  
                  
                var instance = AllocObject(Oinstance); //allocates an object  
                doc->InsertObject(instance,cube,NULL); //insert the allocted object under the 'cube' object  
                  
                instance#INSTANCEOBJECT_LINK = cube; //set the instance link  
                

                Btw. it looks like you are calling your code from an expression. It is forbidden to make scene changes, like inserting objects, from within an expression. It can crash CINEMA 4D.

                cheers,
                Matthias

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 07/12/2009 at 10:51, xxxxxxxx wrote:

                  Hey,

                  Thank you for your answer, it works well.
                  What do you mean with expression?
                  Maybe you can explain it? (in German )

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 07/12/2009 at 12:19, xxxxxxxx wrote:

                    Originally posted by xxxxxxxx

                    What do you mean with expression?
                    Maybe you can explain it? (in German )

                    Ich meine damit Tags, z.B. das COFFEE Tag oder COFFEE XPresso Node.

                    Gruss,
                    Matthias

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