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    Shooting Rays in Reflection Shader...

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 24/11/2009 at 23:31, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11 
      Platform:      Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      If I need to shoot more than one ray in a reflection or transparency shader, do I need to build a volume shader or could I get away with a 2d shader?

      Could I make use of the matte effect where multiple rays are shot, or is that on top of the underlaying shader?

      Thanks for any hints!

      Kabe

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 24/11/2009 at 23:37, xxxxxxxx wrote:

        you can shoot as many as you want. Just call TraceColor for all the rays and sum up the result as you like

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