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    Change CommandData icon

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 22/11/2009 at 19:51, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.5+ 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Howdy,

      Is it possible to change a CommandData's icon like the ones that have a green check for on and a red X for off?

      In R9.5 sdk documentation says this:
      PLUGINFLAG_COMMAND_DONT_CLONE_ICON

      Do not copy the bitmap icon. The caller has to guarantee that the icon passed stays in memory.
      However it is then possible to change it during runtime.

      ... but I can't find any examples of how to set that up.

      Adios,
      Cactus Dan

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 23/11/2009 at 05:49, xxxxxxxx wrote:

        Check for MSG_GETCUSTOMICON messages and change the passed icon message structure to your liking.

        Unfortunatly the documentation only mentions two messages for the CommandData::Message() method.

        cheers,
        Matthias

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 23/11/2009 at 06:34, xxxxxxxx wrote:

          Howdy,

          The message MSG_GETCUSTOMICON is only available from R10+. Is there a way to do this in R9.5? The SDK documentation hints at it but no examples are given. :o(

          Adios,
          Cactus Dan

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 04/02/2010 at 02:48, xxxxxxxx wrote:

            Probably I make some mistake, but I can not change the icon of my deformer plugin on runtime.
            I do so:

            Bool Cagedef::Message(GeListNode *node, LONG type, void *data)
            switch (type)
                 {
                    case MSG_GETCUSTOMICON:
                 {                    
                      data= &CIconData;//this is called but nothing change!?
                 }

            };

            The CIconData struct is created in INIT procedure in this way:

            This var are global
            IconData MyIconData;
            GetCustomIconData CIconData;

            This inside INIT:

            MyIconData.bmp = BaseBitmap::Alloc();
            Filename PP= GeGetPluginPath()+Filename("Res")+Filename("myicon.tif");
                                     if(MyIconData.bmp->Init(PP,-1,NULL)==IMAGE_OK) //this seems work!
            {
            GePrint("Icon OK");//only for test if this work
            MyIconData.x=0;
            MyIconData.y=0;
            MyIconData.w=MyIconData.bmp->GetBw();
            MyIconData.h=MyIconData.bmp->GetBh();
            CIconData.dat=&MyIconData;
            CIconData.filled=TRUE;
            }

            Where I wrong?

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 04/02/2010 at 03:13, xxxxxxxx wrote:

              Please use the RegisterIcon() to register your icons and GetIcon() to retrieve the IconData. The GradientShader.cpp example uses RegisterIcon().

              cheers,
              Matthias

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 04/02/2010 at 03:20, xxxxxxxx wrote:

                Thank's Matthias, I felt that something was not right!

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 04/02/2010 at 06:22, xxxxxxxx wrote:

                  I read about RegisterIcon and I saw the GradientShader.cpp example but now I have some other questions!

                  1-I need to obtain a new Plugin ID for every Icon I must register? In the SDK the "LONG lIconID" params seems need this?

                  2- How can I set my new Icon, using the GetIcon(myID,& MyIconData) I can retrive the icon but how can I set it to my operator?

                  Thank's
                  Lorenzo

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 04/02/2010 at 08:36, xxxxxxxx wrote:

                    Originally posted by xxxxxxxx

                    I read about RegisterIcon and I saw the GradientShader.cpp example but now I have some other questions!

                    2- How can I set my new Icon, using the GetIcon(myID,& MyIconData) I can retrive the icon but how can I set it to my operator?

                    Found, just for other poor man programmer like me:

                    case MSG_GETCUSTOMICON:
                                   {

                    GetCustomIconData *icon =((GetCustomIconData* )data);
                              GetIcon(Icon_ID,icon->dat);
                              icon->filled=TRUE;

                    }

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