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    Plugin too old ?

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 05/10/2009 at 00:39, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R11.5 
      Platform:      Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      While testing with the R11.5 demo, a couple of plugins which work fine in R11 are not loaded, not even in 32-bit mode. This affected both some of my own and others plugins.

      The console says: "...could not be registered (plugin too old)"

      What does that mean and what to do to fix it?

      Thanks

      Kabe

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 05/10/2009 at 02:24, xxxxxxxx wrote:

        Please download the CINEMA 4D SDK documentation for release 11.5. The chapter "Changes since 11.026" lists most changes done since CINEMA 4D R11.026.

        Plugins which have to be recompiled:
        - Channel shader plugins
        - Material plugins
        - Videopost plugins

        cheers,
        Matthias

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 05/10/2009 at 04:59, xxxxxxxx wrote:

          I have read that... but I was not aware that this was causing that error message.
          It's also not self-evident that the application itself doesn't run "older" plugins anymore.

          The SDK doc says that a hybrid SDK can not be compiled any more. Is there any way to deliver pre-11.5 and 11.5 plugins in one package, or do we have to deliver separate packages/dylibs now?

          Thanks

          Kabe

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