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    MaterialData and GI

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 25/08/2009 at 13:14, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R10 
      Platform:   Windows  ;   Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      I have a MaterialData plugin ,which is actually not supposed to be rendered with the c4d internal renderer, nonetheless gives a rough preview.

      It works quite well so far but when GI is enabled it seems to emit light and illuminates the scene. There is no light at all in the scene and auto light is off, so it should render just black.

      Any idea?

      Thanks in advance!
      Yves

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 25/08/2009 at 13:16, xxxxxxxx wrote:

        Hmmm...

        Am I supposed to provide the radiosity description interface suggested by the manual (as for the ogl preview size)?

        Is the problem related to that?

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 26/08/2009 at 00:58, xxxxxxxx wrote:

          ah... check for RayParameter::gi_prepass...

          > vd->col = Vector(0); \> return;

          is what im doing in that case but now my material isnt recieving any illumination (at least in prepass). how should i handle that?

          thanks in advace 🙂

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 26/08/2009 at 01:11, xxxxxxxx wrote:

            ah, never mind. all one has to do is to calculate the illuminance 🙂

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