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    input field like light/scene

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 19/05/2009 at 23:13, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   r11 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi there,

      anyone knows an example or where to look in the manual for creating an input field where i can drag more than one object? Like the one in the lights scene-tab? I dont even know how its properly called.. so i guess that would help, too 🙂

      cheers and thanks in advance,
      Ello

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 20/05/2009 at 00:15, xxxxxxxx wrote:

        i think you mean in_exclude. you find it in the sdk docs under "Description resource".

        > IN_EXCLUDE [id] \> { \>     [Common flags] \>     [NUM_FLAGS n;] \>     [INIT_STATE s;] \>     [IMAGE_n\_ON|OFF id;] \>     [ACCEPT idlist;] \>     [REFUSE idlist;] \> }

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 20/05/2009 at 04:17, xxxxxxxx wrote:

          thank you, fused,
          thats exactly what i was looking for..

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 20/05/2009 at 09:25, xxxxxxxx wrote:

            Oh yeah, the lovely InExcludeData ^^
            Be careful, it can be a real b*tch...

            Generally, if you want to create a GUI *like* some other GUI you saw in other plugins or modules, it's always a good idea to take a look into the .res files and learn from them.

            Cheers,
            Jack

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 20/05/2009 at 12:27, xxxxxxxx wrote:

              omg, how can i clone those objects? i always get crashes 🙂

              here i get the InExcludeData:

              > `

                
              \>  InExcludeData *mylist = (InExcludeData* )bc->GetCustomDataType(CHILDLIST,CUSTOMDATATYPE_INEXCLUDE_LIST);  
              \>  if (!mylist ) goto Error;  
              \>  
              

              `

              and than i try this:
              > `

                
              \>  ccnt++;  
              \>  if (ccnt>objcnt) ccnt = 0;  
              \>  child=(BaseObject* )(mylist->ObjectFromIndex(doc,ccnt))->GetClone(COPY_NO_BITS, NULL);   
              \>  
              

              `

              the last line is where it crashes.. i searched the forum but didnt got results about cloning objects of InExcludeData

              thanks for any inout ion this..

              cheers,
              ello

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 20/05/2009 at 12:32, xxxxxxxx wrote:

                Make sure ccnt is in the correct range (10 objects, ccnt MUST be between 0 and 9!!!). So, if ccnt==objcnt, that would equal 'crash'. Just like it says in the docs:

                (0 <= lIndex < GetObjectCount())

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 20/05/2009 at 12:51, xxxxxxxx wrote:

                  *G, thank you. i really did that here:
                  if(ccnt>objcnt) ccnt=0;
                  instead
                  if(ccnt==objcnt) ccnt=0;

                  now everything works like it should.. cool 🙂

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 20/05/2009 at 15:19, xxxxxxxx wrote:

                    Now try deleting one of the objects your have in your InExclude list from the scene ^_^

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 20/05/2009 at 15:32, xxxxxxxx wrote:

                      Quote: _Now try deleting one of the objects your have in your InExclude list from the scene
                      >
                      > * * *
                      _


                      thanks for THAT! and whats now? args... why does it crash? i thought i was on the save list with all my if(this and that is true) things
                      😞

                      and it only crashes when i delete the last object.. hm..

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 20/05/2009 at 15:55, xxxxxxxx wrote:

                        its getting even stranger.. when i use this code

                        > `

                          
                        \>       if (mylist && mylist->GetObjectCount()>0)  
                        \>       {  
                        \>  ...  
                        \>  
                        

                        `

                        in the one plugin i can delete the last object at least from the IN_EXCLUDE field with no crash (deleting it from the scene still crashes), in the other plugin this doesnt help

                        edit: ok, now it works like this on both plugins, but well, deleting from the scene 🙂

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                        • H Offline
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 20/05/2009 at 23:29, xxxxxxxx wrote:

                          Yep, the funny InExclude list doesn't notice if a linked object has been deleted. Therefore, the "dead" link remains in the list, and ListCount is not updated, either. You have to write your own function to check the links, remove dead ones and correct the listcount 😉

                          Cheers,
                          Jack

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                          • H Offline
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 21/05/2009 at 05:50, xxxxxxxx wrote:

                            Maybe i'll do it in another way.. i think atm. InExclude is not the best choice for what i wanted to do.. But i'll do a separate testplugin where i can learn those things...

                            thanks for the indepth
                            cheers,
                            Ello

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