Deleting points from PolygonObject
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/05/2009 at 06:49, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.1/11
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;---------
Hi,just a little question this time

When I delete points from a PolygonObject, do I have to delete obsolete Polygons myself, too? Or are they automatically removed from the polygon array?
Greetings,
Jack -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/05/2009 at 02:51, xxxxxxxx wrote:
i cant answer your question, but maybe just do it and check the polygoncount whithin cinema. this should give you the answer, or not?
or you could use GePrint and print out the polycount before and after you removed the points
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/05/2009 at 03:11, xxxxxxxx wrote:
How are you deleting points, through the modeling library?
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/05/2009 at 04:20, xxxxxxxx wrote:
I didn't try yet. Wanted to ask first, before I write lots of code which maybe doesn't work correctly

How would I do it with the modeling library?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/05/2009 at 23:45, xxxxxxxx wrote:
Hello Jack,
AutoAlloc<Modelling>mod;
mod->InitObject((PolygonObject* )yourobj,0);
mod->DeletePoint(obj,index);// index = point index to delete
mod->Commit();Franz
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/05/2009 at 03:12, xxxxxxxx wrote:
Ah, that's pretty easy

Thank you, Franz!Cheers,
Jack