TexBox in Dialogs
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/03/2009 at 01:58, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;---------
Hi,is it possible to use the TexBox customgui in GeDialogs?
I tried to add one like so:>
\> Bool C4DShaderFilterDialog::CreateLayout( void ) \> { \> TexBoxGui\* g = (TexBoxGui\* )AddCustomGui(IDC_NS_SHADER,CUSTOMGUI_TEXBOX,"Shader",BFH_SCALEFIT,100,0,BaseContainer()); \> ... \> } \>
This shows the gui in the dialog but it is not functional. (It just doesn't do anything when i click it).
best regards
Michael -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/03/2009 at 01:29, xxxxxxxx wrote:
I can confirm this. I have to ask the developers what steps are required to make it work.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/04/2010 at 09:06, xxxxxxxx wrote:
BUMP
any news about this?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/04/2010 at 10:02, xxxxxxxx wrote:
I did it with a linkboxgui now.
Nevertheless I would appreciate an answer. The question is one year old. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/04/2010 at 02:13, xxxxxxxx wrote:
The TexBox custom GUI is used internally by the SHADERLINK description element. It is not supported by dialogs.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/04/2010 at 13:11, xxxxxxxx wrote:
ty very much.