Level of Detail
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/03/2009 at 13:57, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10.1
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;---------
Hi,using the settings in the viewport's Display menu, or a Display tag, I can control the level of detail (LOD) of primitves, splines and generators (like HyperNURBS).
How is that done? I would like my object to react to the LOD settings, too. Do I have to come up with my own LOD solution, or can I use those standards, too?
E.g., what does a HyperNURBS do to adapt to the LOD setting? And how does it react to a Display tag? Just searching if there is a tag and read the data from its container?
Thanks in advance for tips!
Greetings,
Jack -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/03/2009 at 05:53, xxxxxxxx wrote:
Just use the GetLOD of the HierarchyHelp.
>
\> GetVirtualObjects(PluginObject \*op, HierarchyHelp \*hh) \> \> hh->GetLOD() \>It will always give the correct LOD depending on viewport setting or display tag.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/03/2009 at 08:04, xxxxxxxx wrote:
Yeah, very cool!
Thanks, Matthias!!Greetings,
Jack