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    Checkdirty

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 23/02/2009 at 01:14, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      I need to call my deformer everytime that a particular object is modified (the points position is changed). To solve this I save all the object's points and I verify in the checkdirty function if some points are changed from last time.
      There is a more cleaver (and more quick) method to do this?

      Thank's
      Lorenzo

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 24/02/2009 at 01:17, xxxxxxxx wrote:

        Solved! Find the simple solution in an old post (I apologize in order to haven't seen it before)

        ULONG dirty_bit = spline->GetDirty(DIRTY_DATA|DIRTY_MATRIX);
        if(dirty_bit!=s_dirty)
        {
            s_dirty = dirty_bit;
            op->SetDirty(DIRTY_MATRIX);
            /*Or DIRTY_DATA depending on when your deformer updates*/
        }

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