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    ReadPluginInfo under Multi License

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 28/01/2009 at 07:54, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   11 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      I'm updating my plugin to work with the license server. Everything is quite easy:

      > \>      GeGetSerialInfo(SERIAL_MULTILICENSE, &si;); \>      if (si.nr.GetLength() < 11) \>           GeGetSerialInfo(SERIAL_CINEMA4D, &si;); \>

      This works fine, except that the user has to enter his plugin serial at every startup! Since my serial validation returns what WritePluginInfo() returns (and that must be TRUE, otherwise my customer would have reported that the plugin doesn't work), I assume, that ReadPluginInfo() returns false, so that the serial dialog comes up every time.

      The client runs on Vista Ultimate SP1, the server on Win XP Pro SP3.

      Any hints or experiences?

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 05/02/2009 at 07:47, xxxxxxxx wrote:

        See my answer in this thread:

        license server WritePluginInfo

        cheers,
        Matthias

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